scenePolyhedralZone.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SCENEPOLYHEDRALZONE_H_
  23. #define _SCENEPOLYHEDRALZONE_H_
  24. #ifndef _SCENESIMPLEZONE_H_
  25. #include "scene/zones/sceneSimpleZone.h"
  26. #endif
  27. #ifndef _SCENEPOLYHEDRALOBJECT_H_
  28. #include "scene/mixin/scenePolyhedralObject.h"
  29. #endif
  30. #ifndef _MINTERSECTOR_H_
  31. #include "math/mIntersector.h"
  32. #endif
  33. /// A simple zone space that is described by a polyhedron.
  34. ///
  35. /// By default, if no other polyhedron is assigned to a polyhedral zone, the
  36. /// polyhedron is initialized from the zone's object box.
  37. class ScenePolyhedralZone : public ScenePolyhedralObject< SceneSimpleZone >
  38. {
  39. public:
  40. typedef ScenePolyhedralObject< SceneSimpleZone > Parent;
  41. protected:
  42. typedef PolyhedronBoxIntersector< PolyhedronType > IntersectorType;
  43. /// Fast polyhedron/AABB intersector used for testing SceneObject AABBs
  44. /// for overlap with the zone.
  45. IntersectorType mIntersector;
  46. /// Precompute polyhedron/AABB intersection data.
  47. void _updateIntersector()
  48. {
  49. mIntersector = IntersectorType( getPolyhedron(), getTransform(), getScale(), getWorldBox() );
  50. }
  51. // SceneSimpleZone.
  52. virtual void _updateOrientedWorldBox();
  53. public:
  54. ScenePolyhedralZone() {}
  55. ScenePolyhedralZone( const PolyhedronType& polyhedron );
  56. // SimObject.
  57. virtual bool onAdd();
  58. // SceneObject.
  59. virtual void setTransform( const MatrixF& mat );
  60. // SceneZoneSpace.
  61. virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
  62. };
  63. #endif // !_SCENEPOLYHEDRALZONE_H_