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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TERRCELLMATERIAL_H_
- #define _TERRCELLMATERIAL_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- #ifndef _GFXSHADER_H_
- #include "gfx/gfxShader.h"
- #endif
- #ifndef _GFXSTATEBLOCK_H_
- #include "gfx/gfxStateBlock.h"
- #endif
- class GFXTextureArray;
- class SceneRenderState;
- struct SceneData;
- class TerrainMaterial;
- class TerrainBlock;
- class BaseMatInstance;
- /// This is a complex material which holds one or more
- /// optimized shaders for rendering a single cell.
- class TerrainCellMaterial
- {
- protected:
- class MaterialInfo
- {
- public:
- MaterialInfo()
- :mat(NULL), layerId(0), mBlendDepthConst(NULL), mBlendContrastConst(NULL)
- {
- }
- ~MaterialInfo()
- {
- }
- TerrainMaterial *mat;
- U32 layerId;
- GFXShaderConstHandle *mBlendDepthConst;
- GFXShaderConstHandle *mBlendContrastConst;
- };
- ///
- GFXShader *mShader;
- GFXShaderConstBufferRef mConsts;
- GFXStateBlockRef mStateBlock;
- GFXStateBlockRef mWireframeStateBlock;
- GFXStateBlockRef mReflectionStateBlock;
- GFXShaderConstHandle *mModelViewProjConst;
- GFXShaderConstHandle *mWorldViewOnlyConst;
- GFXShaderConstHandle *mViewToObjConst;
- GFXShaderConstHandle *mEyePosWorldConst;
- GFXShaderConstHandle *mEyePosConst;
- GFXShaderConstHandle *mObjTransConst;
- GFXShaderConstHandle *mWorldToObjConst;
- GFXShaderConstHandle *mVEyeConst;
- GFXShaderConstHandle *mLayerSizeConst;
- GFXShaderConstHandle *mLightParamsConst;
- GFXShaderConstHandle *mLightInfoBufferConst;
- GFXShaderConstHandle *mBaseTexMapConst;
- GFXShaderConstHandle *mLayerTexConst;
- GFXShaderConstHandle *mLightMapTexConst;
- GFXShaderConstHandle *mSquareSizeConst;
- GFXShaderConstHandle *mOneOverTerrainSizeConst;
- GFXShaderConstHandle* mDetailInfoVArrayConst;
- GFXShaderConstHandle* mDetailInfoPArrayConst;
- GFXShaderConstHandle* mMacroInfoVArrayConst;
- GFXShaderConstHandle* mMacroInfoPArrayConst;
- GFXShaderConstHandle *mFogDataConst;
- GFXShaderConstHandle *mFogColorConst;
- GFXShaderConstHandle *mDetailTexArrayConst;
- GFXShaderConstHandle *mMacroTexArrayConst;
- GFXShaderConstHandle *mNormalTexArrayConst;
- GFXShaderConstHandle *mOrmTexArrayConst;
- GFXShaderConstHandle* mBlendDepthConst;
- TerrainBlock *mTerrain;
- U32 mCurrPass;
- U64 mMaterials;
- Vector<MaterialInfo*> mMaterialInfos;
- static const Vector<String> mSamplerNames;
- GFXTexHandle mBaseMapTexture;
- GFXTexHandle mLayerMapTexture;
- NamedTexTargetRef mLightInfoTarget;
- /// The deferred material for this material.
- TerrainCellMaterial *mDeferredMat;
- /// The reflection material for this material.
- TerrainCellMaterial *mReflectMat;
- /// A vector of all terrain cell materials loaded in the system.
- static Vector<TerrainCellMaterial*> smAllMaterials;
- bool _initShader( bool deferredMat,
- bool reflectMat,
- bool baseOnly );
- void _updateMaterialConsts();
- public:
-
- TerrainCellMaterial();
- ~TerrainCellMaterial();
- void init( TerrainBlock *block,
- U64 activeMaterials,
- bool deferredMat = false,
- bool reflectMat = false,
- bool baseOnly = false );
- /// Returns a deferred material from this material.
- TerrainCellMaterial* getDeferredMat();
- /// Returns the reflection material from this material.
- TerrainCellMaterial* getReflectMat();
- void setTransformAndEye( const MatrixF &modelXfm,
- const MatrixF &viewXfm,
- const MatrixF &projectXfm,
- F32 farPlane );
- ///
- bool setupPass( const SceneRenderState *state,
- const SceneData &sceneData );
- ///
- static BaseMatInstance* getShadowMat();
- ///
- static void _updateDefaultAnisotropy();
- };
- #endif // _TERRCELLMATERIAL_H_
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