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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // The terrain implementation of zodiacs is largely contained in
- // afxZodiac.[h,cpp], however, some changes are required to the terrain
- // code. Structures EmitChunk and SquareStackNode now contain an
- // afxZodiacBitmask for keeping track of zodiac intersections.
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _TERRRENDER_H_
- #define _TERRRENDER_H_
- #ifndef _TERRDATA_H_
- #include "terrain/terrData.h"
- #endif
- #include "afx/ce/afxZodiacDefs.h"
- enum TerrConstants : U32
- {
- MaxClipPlanes = 8, ///< left, right, top, bottom - don't need far tho...
- //MaxTerrainMaterials = 256,
- MaxTerrainLights = 64,
- MaxVisibleLights = 31,
- ClipPlaneMask = (1 << MaxClipPlanes) - 1,
- FarSphereMask = 0x80000000,
- FogPlaneBoxMask = 0x40000000,
- };
- class SceneRenderState;
- // Allows a lighting system to plug into terrain rendering
- class TerrainLightingPlugin
- {
- public:
- virtual ~TerrainLightingPlugin() {}
-
- virtual void setupLightStage(LightManager * lm, LightInfo* light, SceneData& sgData, BaseMatInstance* basemat, BaseMatInstance** dmat) = 0;
- virtual void cleanupLights(LightManager * lm) {}
- };
- /// A special texture profile used for the terrain layer id map.
- GFX_DeclareTextureProfile( TerrainLayerTexProfile );
- #endif // _TERRRENDER_H_
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