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dispatcher.cpp 12 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "util/messaging/dispatcher.h"
  24. #include "platform/threads/mutex.h"
  25. #include "core/tSimpleHashTable.h"
  26. #include "core/util/safeDelete.h"
  27. #include "console/engineAPI.h"
  28. namespace Dispatcher
  29. {
  30. //-----------------------------------------------------------------------------
  31. // IMessageListener Methods
  32. //-----------------------------------------------------------------------------
  33. IMessageListener::~IMessageListener()
  34. {
  35. for(S32 i = 0;i < mQueues.size();i++)
  36. {
  37. unregisterMessageListener(mQueues[i], this);
  38. }
  39. }
  40. void IMessageListener::onAddToQueue(StringTableEntry queue)
  41. {
  42. // [tom, 8/20/2006] The dispatcher won't let us get added twice, so no need
  43. // to worry about it here.
  44. mQueues.push_back(queue);
  45. }
  46. void IMessageListener::onRemoveFromQueue(StringTableEntry queue)
  47. {
  48. for(S32 i = 0;i < mQueues.size();i++)
  49. {
  50. if(mQueues[i] == queue)
  51. {
  52. mQueues.erase(i);
  53. return;
  54. }
  55. }
  56. }
  57. //-----------------------------------------------------------------------------
  58. // Global State
  59. //-----------------------------------------------------------------------------
  60. //-----------------------------------------------------------------------------
  61. /// @brief Internal class used by the dispatcher
  62. //-----------------------------------------------------------------------------
  63. typedef struct _DispatchData
  64. {
  65. void *mMutex;
  66. SimpleHashTable<MessageQueue> mQueues;
  67. U32 mLastAnonQueueID;
  68. _DispatchData()
  69. {
  70. mMutex = Mutex::createMutex();
  71. mLastAnonQueueID = 0;
  72. }
  73. ~_DispatchData()
  74. {
  75. if(Mutex::lockMutex( mMutex ) )
  76. {
  77. mQueues.clearTables();
  78. Mutex::unlockMutex( mMutex );
  79. }
  80. Mutex::destroyMutex( mMutex );
  81. //SAFE_DELETE(mMutex);
  82. mMutex = NULL;
  83. }
  84. const char *makeAnonQueueName()
  85. {
  86. char buf[512];
  87. dSprintf(buf, sizeof(buf), "AnonQueue.%lu", mLastAnonQueueID++);
  88. return StringTable->insert(buf);
  89. }
  90. } _DispatchData;
  91. static _DispatchData& _dispatcherGetGDispatchData()
  92. {
  93. static _DispatchData dispatchData;
  94. return dispatchData;
  95. }
  96. #define gDispatchData _dispatcherGetGDispatchData()
  97. //-----------------------------------------------------------------------------
  98. // Queue Registration
  99. //-----------------------------------------------------------------------------
  100. bool isQueueRegistered(const char *name)
  101. {
  102. MutexHandle mh;
  103. if(mh.lock(gDispatchData.mMutex, true))
  104. {
  105. return gDispatchData.mQueues.retreive(name) != NULL;
  106. }
  107. return false;
  108. }
  109. void registerMessageQueue(const char *name)
  110. {
  111. if(isQueueRegistered(name))
  112. return;
  113. if(Mutex::lockMutex( gDispatchData.mMutex, true ))
  114. {
  115. MessageQueue *queue = new MessageQueue;
  116. queue->mQueueName = StringTable->insert(name);
  117. gDispatchData.mQueues.insert(queue, name);
  118. Mutex::unlockMutex( gDispatchData.mMutex );
  119. }
  120. }
  121. extern const char * registerAnonMessageQueue()
  122. {
  123. const char *name = NULL;
  124. if(Mutex::lockMutex( gDispatchData.mMutex, true ))
  125. {
  126. name = gDispatchData.makeAnonQueueName();
  127. Mutex::unlockMutex( gDispatchData.mMutex );
  128. }
  129. if(name)
  130. registerMessageQueue(name);
  131. return name;
  132. }
  133. void unregisterMessageQueue(const char *name)
  134. {
  135. MutexHandle mh;
  136. if(mh.lock(gDispatchData.mMutex, true))
  137. {
  138. MessageQueue *queue = gDispatchData.mQueues.remove(name);
  139. if(queue == NULL)
  140. return;
  141. // Tell the listeners about it
  142. for(S32 i = 0;i < queue->mListeners.size();i++)
  143. {
  144. queue->mListeners[i]->onRemoveFromQueue(name);
  145. }
  146. delete queue;
  147. }
  148. }
  149. //-----------------------------------------------------------------------------
  150. // Message Listener Registration
  151. //-----------------------------------------------------------------------------
  152. bool registerMessageListener(const char *queue, IMessageListener *listener)
  153. {
  154. if(! isQueueRegistered(queue))
  155. registerMessageQueue(queue);
  156. MutexHandle mh;
  157. if(! mh.lock(gDispatchData.mMutex, true))
  158. return false;
  159. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  160. if(q == NULL)
  161. {
  162. Con::errorf("Dispatcher::registerMessageListener - Queue '%s' not found?! It should have been added automatically!", queue);
  163. return false;
  164. }
  165. for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
  166. {
  167. if(*i == listener)
  168. return false;
  169. }
  170. q->mListeners.push_front(listener);
  171. listener->onAddToQueue(StringTable->insert(queue));
  172. return true;
  173. }
  174. void unregisterMessageListener(const char *queue, IMessageListener *listener)
  175. {
  176. if(! isQueueRegistered(queue))
  177. return;
  178. MutexHandle mh;
  179. if(! mh.lock(gDispatchData.mMutex, true))
  180. return;
  181. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  182. if(q == NULL)
  183. return;
  184. for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
  185. {
  186. if(*i == listener)
  187. {
  188. listener->onRemoveFromQueue(StringTable->insert(queue));
  189. q->mListeners.erase(i);
  190. return;
  191. }
  192. }
  193. }
  194. //-----------------------------------------------------------------------------
  195. // Dispatcher
  196. //-----------------------------------------------------------------------------
  197. bool dispatchMessage( const char* queue, const char* msg, const char* data)
  198. {
  199. AssertFatal( queue != NULL, "Dispatcher::dispatchMessage - Got a NULL queue name" );
  200. AssertFatal( msg != NULL, "Dispatcher::dispatchMessage - Got a NULL message" );
  201. MutexHandle mh;
  202. if(! mh.lock(gDispatchData.mMutex, true))
  203. return true;
  204. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  205. if(q == NULL)
  206. {
  207. Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
  208. return true;
  209. }
  210. return q->dispatchMessage(msg, data);
  211. }
  212. bool dispatchMessageObject(const char *queue, Message *msg)
  213. {
  214. MutexHandle mh;
  215. if(msg == NULL)
  216. return true;
  217. msg->addReference();
  218. if(! mh.lock(gDispatchData.mMutex, true))
  219. {
  220. msg->freeReference();
  221. return true;
  222. }
  223. MessageQueue *q = gDispatchData.mQueues.retreive(queue);
  224. if(q == NULL)
  225. {
  226. Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
  227. msg->freeReference();
  228. return true;
  229. }
  230. // [tom, 8/19/2006] Make sure that the message is registered with the sim, since
  231. // when it's ref count is zero it'll be deleted with deleteObject()
  232. if(! msg->isProperlyAdded())
  233. {
  234. SimObjectId id = Message::getNextMessageID();
  235. if(id != 0xffffffff)
  236. msg->registerObject(id);
  237. else
  238. {
  239. Con::errorf("dispatchMessageObject: Message was not registered and no more object IDs are available for messages");
  240. msg->freeReference();
  241. return false;
  242. }
  243. }
  244. bool bResult = q->dispatchMessageObject(msg);
  245. msg->freeReference();
  246. return bResult;
  247. }
  248. //-----------------------------------------------------------------------------
  249. // Internal Functions
  250. //-----------------------------------------------------------------------------
  251. MessageQueue * getMessageQueue(const char *name)
  252. {
  253. return gDispatchData.mQueues.retreive(name);
  254. }
  255. extern bool lockDispatcherMutex()
  256. {
  257. return Mutex::lockMutex(gDispatchData.mMutex);
  258. }
  259. extern void unlockDispatcherMutex()
  260. {
  261. Mutex::unlockMutex(gDispatchData.mMutex);
  262. }
  263. } // end namespace Dispatcher
  264. //-----------------------------------------------------------------------------
  265. // Console Methods
  266. //-----------------------------------------------------------------------------
  267. using namespace Dispatcher;
  268. DefineEngineFunction( isQueueRegistered, bool, (const char * queueName), , "(string queueName)"
  269. "@brief Determines if a dispatcher queue exists\n\n"
  270. "@param queueName String containing the name of queue\n"
  271. "@ingroup Messaging")
  272. {
  273. return Dispatcher::isQueueRegistered(queueName);
  274. }
  275. DefineEngineFunction( registerMessageQueue, void, (const char *queueName), , "(string queueName)"
  276. "@brief Registeres a dispatcher queue\n\n"
  277. "@param queueName String containing the name of queue\n"
  278. "@ingroup Messaging")
  279. {
  280. return Dispatcher::registerMessageQueue(queueName);
  281. }
  282. DefineEngineFunction( unregisterMessageQueue, void, (const char *queueName), , "(string queueName)"
  283. "@brief Unregisters a dispatcher queue\n\n"
  284. "@param queueName String containing the name of queue\n"
  285. "@ingroup Messaging")
  286. {
  287. return Dispatcher::unregisterMessageQueue(queueName);
  288. }
  289. //-----------------------------------------------------------------------------
  290. DefineEngineFunction( registerMessageListener, bool, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
  291. "@brief Registers an event message\n\n"
  292. "@param queueName String containing the name of queue to attach listener to\n"
  293. "@param listener Name of event messenger\n"
  294. "@ingroup Messaging")
  295. {
  296. Dispatcher::IMessageListener *listener = dynamic_cast<Dispatcher::IMessageListener *>(Sim::findObject(listenerName));
  297. if(listener == NULL)
  298. {
  299. Con::errorf("registerMessageListener - Unable to find listener object, not an IMessageListener ?!");
  300. return false;
  301. }
  302. return Dispatcher::registerMessageListener(queueName, listener);
  303. }
  304. DefineEngineFunction( unregisterMessageListener, void, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
  305. "@brief Unregisters an event message\n\n"
  306. "@param queueName String containing the name of queue\n"
  307. "@param listener Name of event messenger\n"
  308. "@ingroup Messaging")
  309. {
  310. Dispatcher::IMessageListener *listener = dynamic_cast<Dispatcher::IMessageListener *>(Sim::findObject(listenerName));
  311. if(listener == NULL)
  312. {
  313. Con::errorf("unregisterMessageListener - Unable to find listener object, not an IMessageListener ?!");
  314. return;
  315. }
  316. Dispatcher::unregisterMessageListener(queueName, listener);
  317. }
  318. //-----------------------------------------------------------------------------
  319. DefineEngineFunction( dispatchMessage, bool, (const char *queueName, const char *message, const char *data), (""), "(string queueName, string message, string data)"
  320. "@brief Dispatch a message to a queue\n\n"
  321. "@param queueName Queue to dispatch the message to\n"
  322. "@param message Message to dispatch\n"
  323. "@param data Data for message\n"
  324. "@return True for success, false for failure\n"
  325. "@see dispatchMessageObject\n"
  326. "@ingroup Messaging")
  327. {
  328. return Dispatcher::dispatchMessage(queueName, message, data);
  329. }
  330. DefineEngineFunction( dispatchMessageObject, bool, (const char *queueName, const char *message), ("", ""), "(string queueName, string message)"
  331. "@brief Dispatch a message object to a queue\n\n"
  332. "@param queueName Queue to dispatch the message to\n"
  333. "@param message Message to dispatch\n"
  334. "@return true for success, false for failure\n"
  335. "@see dispatchMessage\n"
  336. "@ingroup Messaging")
  337. {
  338. Message *msg = dynamic_cast<Message *>(Sim::findObject(message));
  339. if(msg == NULL)
  340. {
  341. Con::errorf("dispatchMessageObject - Unable to find message object");
  342. return false;
  343. }
  344. return Dispatcher::dispatchMessageObject(queueName, msg);
  345. }