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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "util/messaging/dispatcher.h"
- #include "platform/threads/mutex.h"
- #include "core/tSimpleHashTable.h"
- #include "core/util/safeDelete.h"
- #include "console/engineAPI.h"
- namespace Dispatcher
- {
- //-----------------------------------------------------------------------------
- // IMessageListener Methods
- //-----------------------------------------------------------------------------
- IMessageListener::~IMessageListener()
- {
- for(S32 i = 0;i < mQueues.size();i++)
- {
- unregisterMessageListener(mQueues[i], this);
- }
- }
- void IMessageListener::onAddToQueue(StringTableEntry queue)
- {
- // [tom, 8/20/2006] The dispatcher won't let us get added twice, so no need
- // to worry about it here.
- mQueues.push_back(queue);
- }
- void IMessageListener::onRemoveFromQueue(StringTableEntry queue)
- {
- for(S32 i = 0;i < mQueues.size();i++)
- {
- if(mQueues[i] == queue)
- {
- mQueues.erase(i);
- return;
- }
- }
- }
- //-----------------------------------------------------------------------------
- // Global State
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- /// @brief Internal class used by the dispatcher
- //-----------------------------------------------------------------------------
- typedef struct _DispatchData
- {
- void *mMutex;
- SimpleHashTable<MessageQueue> mQueues;
- U32 mLastAnonQueueID;
- _DispatchData()
- {
- mMutex = Mutex::createMutex();
- mLastAnonQueueID = 0;
- }
- ~_DispatchData()
- {
- if(Mutex::lockMutex( mMutex ) )
- {
- mQueues.clearTables();
- Mutex::unlockMutex( mMutex );
- }
- Mutex::destroyMutex( mMutex );
- //SAFE_DELETE(mMutex);
- mMutex = NULL;
- }
- const char *makeAnonQueueName()
- {
- char buf[512];
- dSprintf(buf, sizeof(buf), "AnonQueue.%lu", mLastAnonQueueID++);
- return StringTable->insert(buf);
- }
- } _DispatchData;
- static _DispatchData& _dispatcherGetGDispatchData()
- {
- static _DispatchData dispatchData;
- return dispatchData;
- }
- #define gDispatchData _dispatcherGetGDispatchData()
- //-----------------------------------------------------------------------------
- // Queue Registration
- //-----------------------------------------------------------------------------
- bool isQueueRegistered(const char *name)
- {
- MutexHandle mh;
- if(mh.lock(gDispatchData.mMutex, true))
- {
- return gDispatchData.mQueues.retreive(name) != NULL;
- }
- return false;
- }
- void registerMessageQueue(const char *name)
- {
- if(isQueueRegistered(name))
- return;
- if(Mutex::lockMutex( gDispatchData.mMutex, true ))
- {
- MessageQueue *queue = new MessageQueue;
- queue->mQueueName = StringTable->insert(name);
- gDispatchData.mQueues.insert(queue, name);
- Mutex::unlockMutex( gDispatchData.mMutex );
- }
- }
- extern const char * registerAnonMessageQueue()
- {
- const char *name = NULL;
- if(Mutex::lockMutex( gDispatchData.mMutex, true ))
- {
- name = gDispatchData.makeAnonQueueName();
- Mutex::unlockMutex( gDispatchData.mMutex );
- }
- if(name)
- registerMessageQueue(name);
- return name;
- }
- void unregisterMessageQueue(const char *name)
- {
- MutexHandle mh;
- if(mh.lock(gDispatchData.mMutex, true))
- {
- MessageQueue *queue = gDispatchData.mQueues.remove(name);
- if(queue == NULL)
- return;
- // Tell the listeners about it
- for(S32 i = 0;i < queue->mListeners.size();i++)
- {
- queue->mListeners[i]->onRemoveFromQueue(name);
- }
- delete queue;
- }
- }
- //-----------------------------------------------------------------------------
- // Message Listener Registration
- //-----------------------------------------------------------------------------
- bool registerMessageListener(const char *queue, IMessageListener *listener)
- {
- if(! isQueueRegistered(queue))
- registerMessageQueue(queue);
- MutexHandle mh;
- if(! mh.lock(gDispatchData.mMutex, true))
- return false;
- MessageQueue *q = gDispatchData.mQueues.retreive(queue);
- if(q == NULL)
- {
- Con::errorf("Dispatcher::registerMessageListener - Queue '%s' not found?! It should have been added automatically!", queue);
- return false;
- }
- for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
- {
- if(*i == listener)
- return false;
- }
- q->mListeners.push_front(listener);
- listener->onAddToQueue(StringTable->insert(queue));
- return true;
- }
- void unregisterMessageListener(const char *queue, IMessageListener *listener)
- {
- if(! isQueueRegistered(queue))
- return;
- MutexHandle mh;
- if(! mh.lock(gDispatchData.mMutex, true))
- return;
- MessageQueue *q = gDispatchData.mQueues.retreive(queue);
- if(q == NULL)
- return;
- for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)
- {
- if(*i == listener)
- {
- listener->onRemoveFromQueue(StringTable->insert(queue));
- q->mListeners.erase(i);
- return;
- }
- }
- }
- //-----------------------------------------------------------------------------
- // Dispatcher
- //-----------------------------------------------------------------------------
- bool dispatchMessage( const char* queue, const char* msg, const char* data)
- {
- AssertFatal( queue != NULL, "Dispatcher::dispatchMessage - Got a NULL queue name" );
- AssertFatal( msg != NULL, "Dispatcher::dispatchMessage - Got a NULL message" );
- MutexHandle mh;
- if(! mh.lock(gDispatchData.mMutex, true))
- return true;
- MessageQueue *q = gDispatchData.mQueues.retreive(queue);
- if(q == NULL)
- {
- Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
- return true;
- }
- return q->dispatchMessage(msg, data);
- }
- bool dispatchMessageObject(const char *queue, Message *msg)
- {
- MutexHandle mh;
- if(msg == NULL)
- return true;
- msg->addReference();
- if(! mh.lock(gDispatchData.mMutex, true))
- {
- msg->freeReference();
- return true;
- }
- MessageQueue *q = gDispatchData.mQueues.retreive(queue);
- if(q == NULL)
- {
- Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);
- msg->freeReference();
- return true;
- }
- // [tom, 8/19/2006] Make sure that the message is registered with the sim, since
- // when it's ref count is zero it'll be deleted with deleteObject()
- if(! msg->isProperlyAdded())
- {
- SimObjectId id = Message::getNextMessageID();
- if(id != 0xffffffff)
- msg->registerObject(id);
- else
- {
- Con::errorf("dispatchMessageObject: Message was not registered and no more object IDs are available for messages");
- msg->freeReference();
- return false;
- }
- }
- bool bResult = q->dispatchMessageObject(msg);
- msg->freeReference();
- return bResult;
- }
- //-----------------------------------------------------------------------------
- // Internal Functions
- //-----------------------------------------------------------------------------
- MessageQueue * getMessageQueue(const char *name)
- {
- return gDispatchData.mQueues.retreive(name);
- }
- extern bool lockDispatcherMutex()
- {
- return Mutex::lockMutex(gDispatchData.mMutex);
- }
- extern void unlockDispatcherMutex()
- {
- Mutex::unlockMutex(gDispatchData.mMutex);
- }
- } // end namespace Dispatcher
- //-----------------------------------------------------------------------------
- // Console Methods
- //-----------------------------------------------------------------------------
- using namespace Dispatcher;
- DefineEngineFunction( isQueueRegistered, bool, (const char * queueName), , "(string queueName)"
- "@brief Determines if a dispatcher queue exists\n\n"
- "@param queueName String containing the name of queue\n"
- "@ingroup Messaging")
- {
- return Dispatcher::isQueueRegistered(queueName);
- }
- DefineEngineFunction( registerMessageQueue, void, (const char *queueName), , "(string queueName)"
- "@brief Registeres a dispatcher queue\n\n"
- "@param queueName String containing the name of queue\n"
- "@ingroup Messaging")
- {
- return Dispatcher::registerMessageQueue(queueName);
- }
- DefineEngineFunction( unregisterMessageQueue, void, (const char *queueName), , "(string queueName)"
- "@brief Unregisters a dispatcher queue\n\n"
- "@param queueName String containing the name of queue\n"
- "@ingroup Messaging")
- {
- return Dispatcher::unregisterMessageQueue(queueName);
- }
- //-----------------------------------------------------------------------------
- DefineEngineFunction( registerMessageListener, bool, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
- "@brief Registers an event message\n\n"
- "@param queueName String containing the name of queue to attach listener to\n"
- "@param listener Name of event messenger\n"
- "@ingroup Messaging")
- {
- Dispatcher::IMessageListener *listener = dynamic_cast<Dispatcher::IMessageListener *>(Sim::findObject(listenerName));
- if(listener == NULL)
- {
- Con::errorf("registerMessageListener - Unable to find listener object, not an IMessageListener ?!");
- return false;
- }
- return Dispatcher::registerMessageListener(queueName, listener);
- }
- DefineEngineFunction( unregisterMessageListener, void, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"
- "@brief Unregisters an event message\n\n"
- "@param queueName String containing the name of queue\n"
- "@param listener Name of event messenger\n"
- "@ingroup Messaging")
- {
- Dispatcher::IMessageListener *listener = dynamic_cast<Dispatcher::IMessageListener *>(Sim::findObject(listenerName));
- if(listener == NULL)
- {
- Con::errorf("unregisterMessageListener - Unable to find listener object, not an IMessageListener ?!");
- return;
- }
- Dispatcher::unregisterMessageListener(queueName, listener);
- }
- //-----------------------------------------------------------------------------
- DefineEngineFunction( dispatchMessage, bool, (const char *queueName, const char *message, const char *data), (""), "(string queueName, string message, string data)"
- "@brief Dispatch a message to a queue\n\n"
- "@param queueName Queue to dispatch the message to\n"
- "@param message Message to dispatch\n"
- "@param data Data for message\n"
- "@return True for success, false for failure\n"
- "@see dispatchMessageObject\n"
- "@ingroup Messaging")
- {
- return Dispatcher::dispatchMessage(queueName, message, data);
- }
- DefineEngineFunction( dispatchMessageObject, bool, (const char *queueName, const char *message), ("", ""), "(string queueName, string message)"
- "@brief Dispatch a message object to a queue\n\n"
- "@param queueName Queue to dispatch the message to\n"
- "@param message Message to dispatch\n"
- "@return true for success, false for failure\n"
- "@see dispatchMessage\n"
- "@ingroup Messaging")
- {
- Message *msg = dynamic_cast<Message *>(Sim::findObject(message));
- if(msg == NULL)
- {
- Con::errorf("dispatchMessageObject - Unable to find message object");
- return false;
- }
- return Dispatcher::dispatchMessageObject(queueName, msg);
- }
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