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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Ray to triangle intersection test code originally by Tomas Akenine-Möller
- // and Ben Trumbore.
- // http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/
- // Ported to TGE by DAW, 2005-7-15
- //-----------------------------------------------------------------------------
- #ifndef _TRIRAYCHECK_H_
- #define _TRIRAYCHECK_H_
- #include "math/mPoint2.h"
- #include "math/mPoint3.h"
- bool intersect_triangle(Point3F orig, Point3F dir,
- Point3F vert0, Point3F vert1, Point3F vert2,
- F32& t, F32& u, F32& v);
- //*** Taken from TSE, but based on the above
- bool castRayTriangle(const Point3F& orig, const Point3F& dir, const Point3F& vert0, const Point3F& vert1, const Point3F& vert2, F32 &t, Point2F &bary);
- bool castRayTriangle(const Point3D &orig, const Point3D &dir, const Point3D &vert0, const Point3D &vert1, const Point3D &vert2);
- #endif // _TRIRAYCHECK_H_
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