triRayCheck.h 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-----------------------------------------------------------------------------
  23. // Ray to triangle intersection test code originally by Tomas Akenine-Möller
  24. // and Ben Trumbore.
  25. // http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/
  26. // Ported to TGE by DAW, 2005-7-15
  27. //-----------------------------------------------------------------------------
  28. #ifndef _TRIRAYCHECK_H_
  29. #define _TRIRAYCHECK_H_
  30. #include "math/mPoint2.h"
  31. #include "math/mPoint3.h"
  32. bool intersect_triangle(Point3F orig, Point3F dir,
  33. Point3F vert0, Point3F vert1, Point3F vert2,
  34. F32& t, F32& u, F32& v);
  35. //*** Taken from TSE, but based on the above
  36. bool castRayTriangle(const Point3F& orig, const Point3F& dir, const Point3F& vert0, const Point3F& vert1, const Point3F& vert2, F32 &t, Point2F &bary);
  37. bool castRayTriangle(const Point3D &orig, const Point3D &dir, const Point3D &vert0, const Point3D &vert1, const Point3D &vert2);
  38. #endif // _TRIRAYCHECK_H_