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@@ -96,7 +96,7 @@ namespace Spine.Unity.MeshGeneration {
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// Apply scale to vertices
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meshBoundsMax.x *= scale; meshBoundsMax.y *= scale;
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- meshBoundsMin.x *= scale; meshBoundsMax.y *= scale;
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+ meshBoundsMin.x *= scale; meshBoundsMin.y *= scale;
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var vertices = this.meshVertices;
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for (int i = 0; i < totalVertexCount; i++) {
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Vector3 p = vertices[i];
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