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[unity] Fix mesh bounds on SkeletonGraphic.

John 8 年之前
父节点
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0199570a27
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs

@@ -96,7 +96,7 @@ namespace Spine.Unity.MeshGeneration {
 
 				// Apply scale to vertices
 				meshBoundsMax.x *= scale; meshBoundsMax.y *= scale;
-				meshBoundsMin.x *= scale; meshBoundsMax.y *= scale;
+				meshBoundsMin.x *= scale; meshBoundsMin.y *= scale;
 				var vertices = this.meshVertices;
 				for (int i = 0; i < totalVertexCount; i++) {
 					Vector3 p = vertices[i];