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@@ -58,7 +58,7 @@ namespace Spine.Unity.AttachmentTools {
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var defaultSkin = skeleton.data.DefaultSkin;
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var activeSkin = skeleton.skin;
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- if (includeDefaultSkin && defaultSkin != null)
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+ if (includeDefaultSkin)
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defaultSkin.CopyTo(newSkin, true, cloneAttachments, cloneMeshesAsLinked);
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if (activeSkin != null)
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