@@ -58,7 +58,7 @@ namespace Spine.Unity.AttachmentTools {
var defaultSkin = skeleton.data.DefaultSkin;
var activeSkin = skeleton.skin;
- if (includeDefaultSkin && defaultSkin != null)
+ if (includeDefaultSkin)
defaultSkin.CopyTo(newSkin, true, cloneAttachments, cloneMeshesAsLinked);
if (activeSkin != null)