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More changes to CHANGELOG.

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+ 1 - 1
CHANGELOG.md

@@ -83,6 +83,7 @@
  * **Breaking change**: Switched from [spine-c](spine-c) to [spine-cpp](spine-cpp) as the underlying Spine runtime. See the [spine-cpp Runtime Guide](https://esotericsoftware.com/spine-cpp) for more information on spine-cpp.
   * All C structs and enums `spXXX` have been replaced with their C++ equivalents `spine::XXX` in all public interfaces.
   * All instantiations via `new` of C++ classes from spine-cpp should contain `(__FILE__, __LINE__)`. This allows the tracking of instantations and detection of memory leaks via the `spine::DebugExtension`.
+* Updated to Unreal Engine 4.20 (samples require 4.17+), see the `spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.build.cs` file on how to compile in 4.20 with the latest UBT API changes.
 
 ## C# ##
 * **Breaking changes**
@@ -254,7 +255,6 @@
  * Added support for two color tinting. All base materials, e.g. SpineUnlitNormalMaterial, now do proper two color tinting. No material parameters have changed.
  * Updated to Unreal Engine 4.16.1. Note that 4.16 has a regression which will make it impossible to compile plain .c files!
  * spine-c is now exposed from the plugin shared library on Windows via __declspec.
- * Updated to Unreal Engine 4.18
 
 ## C#
 * **Breaking changes**

+ 2 - 2
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs

@@ -8,9 +8,9 @@ namespace UnrealBuildTool.Rules
 		{
 			PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-cpp/include" });
             PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-cpp/include" });
-            PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });		
+            PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
 			Definitions.Add("SPINE_UE4");
-			// In Unreal 4.20, comment the above line, uncomment the below line
+			// In Unreal 4.20+, comment the above line, uncomment the below line
 			// PublicDefinitions.Add("SPINE_UE4");
 		}
 	}