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[cocos2dx] Apply node Z to debug node. Closes #1655.

badlogic 5 years ago
parent
commit
049adf7e2b
1 changed files with 1 additions and 0 deletions
  1. 1 0
      spine-cocos2dx/src/spine/SkeletonRenderer.cpp

+ 1 - 0
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -641,6 +641,7 @@ namespace spine {
 #endif
 #endif
 
 
 		DrawNode* drawNode = DrawNode::create();
 		DrawNode* drawNode = DrawNode::create();
+        drawNode->setGlobalZOrder(getGlobalZOrder()); 
 
 
 		// Draw bounding rectangle
 		// Draw bounding rectangle
 		if (_debugBoundingRect) {
 		if (_debugBoundingRect) {