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[ts] Closes #738, remove trailing whitespace

badlogic 9 năm trước cách đây
mục cha
commit
05551e9b16

+ 1 - 1
spine-ts/canvas/example/assets/spineboy.json

@@ -2416,4 +2416,4 @@
 		}
 	}
 }
-}
+}

+ 3 - 3
spine-ts/core/src/Bone.ts

@@ -97,7 +97,7 @@ module spine {
 				this.c = lc;
 				this.d = ld;
 				this.worldX = x + skeleton.x;
-				this.worldY = y + skeleton.y;				
+				this.worldY = y + skeleton.y;
 				return;
 			}
 
@@ -253,7 +253,7 @@ module spine {
 				this.ay = this.worldY;
 				this.arotation = Math.atan2(this.c, this.a) * MathUtils.radDeg;
 				this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
-				this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);				
+				this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
 				this.ashearX = 0;
 				this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * MathUtils.radDeg;
 				return;
@@ -283,7 +283,7 @@ module spine {
 				this.ascaleY = Math.sqrt(rb * rb + rd * rd);
 				this.ashearY = 0;
 				this.arotation = 90 - Math.atan2(rd, rb) * MathUtils.radDeg;
-			}			
+			}
 		}
 
 		worldToLocal (world: Vector2) {

+ 4 - 4
spine-ts/core/src/Skeleton.ts

@@ -73,7 +73,7 @@ module spine {
 				this.drawOrder.push(slot);
 			}
 
-			this.ikConstraints = new Array<IkConstraint>();			
+			this.ikConstraints = new Array<IkConstraint>();
 			for (let i = 0; i < data.ikConstraints.length; i++) {
 				let ikConstraintData = data.ikConstraints[i];
 				this.ikConstraints.push(new IkConstraint(ikConstraintData, this));
@@ -109,7 +109,7 @@ module spine {
 			let pathConstraints = this.pathConstraints;
 			let ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
 			let constraintCount = ikCount + transformCount + pathCount;
-			
+
 			outer:
 			for (let i = 0; i < constraintCount; i++) {
 				for (let ii = 0; ii < ikCount; ii++) {
@@ -136,7 +136,7 @@ module spine {
 			}
 
 			for (let i = 0, n = bones.length; i < n; i++)
-				this.sortBone(bones[i]);			
+				this.sortBone(bones[i]);
 		}
 
 		sortIkConstraint (constraint: IkConstraint) {
@@ -217,7 +217,7 @@ module spine {
 				let bones = this.bones;
 				let i = 0;
 				while (i < pathBones.length) {
-					let boneCount = pathBones[i++]; 
+					let boneCount = pathBones[i++];
 					for (let n = i + boneCount; i < n; i++) {
 						let boneIndex = pathBones[i];
 						this.sortBone(bones[boneIndex]);

+ 1 - 1
spine-ts/core/src/attachments/Attachment.ts

@@ -58,7 +58,7 @@ module spine {
 		 * @param offset The worldVertices index to begin writing values. */
 		computeWorldVerticesWith (slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number) {
 			count += offset;
-			let skeleton = slot.bone.skeleton;			
+			let skeleton = slot.bone.skeleton;
 			let deformArray = slot.attachmentVertices;
 			let vertices = this.vertices;
 			let bones = this.bones;