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@@ -113,12 +113,7 @@ namespace Spine.Unity {
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if (followBoneRotation) {
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Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
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- #if UNITY_5_6_OR_NEWER
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thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation));
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- #else
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- thisTransform.position = targetWorldPosition;
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- thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + bone.WorldRotationX);
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- #endif
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} else {
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thisTransform.position = targetWorldPosition;
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}
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