Procházet zdrojové kódy

[unity] Added `Outline Shaders URP` example scene demonstrating the workflow using the new `RenderExistingMesh` component and the new outline URP shader.

Harald Csaszar před 5 roky
rodič
revize
20d0525c22

+ 42 - 0
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Examples/2D/Spine Skeletons/RaptorURP/raptor-pma_Material_Outline.mat

@@ -0,0 +1,42 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: raptor-pma_Material_Outline
+  m_Shader: {fileID: 4800000, guid: 0c26b8f3f8867ba41ac82baf19d8ff91, type: 3}
+  m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 6c8d8b7e5bcbeb64b84f7a4d23de94dc, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MaskTex:
+        m_Texture: {fileID: 2800000, guid: 4a7cf7f7c7f74664f8514d290b5f4dd1, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _Cutoff: 0.1
+    - _OutlineMipLevel: 0
+    - _OutlineReferenceTexWidth: 1024
+    - _OutlineSmoothness: 1
+    - _OutlineWidth: 1.77
+    - _StencilComp: 8
+    - _StencilRef: 1
+    - _StraightAlphaInput: 0
+    - _ThresholdEnd: 0.25
+    - _Use8Neighbourhood: 1
+    m_Colors:
+    - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}

+ 8 - 0
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Examples/2D/Spine Skeletons/RaptorURP/raptor-pma_Material_Outline.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 48fccf41ebe7c7e4e80e2698562616c8
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 92 - 0
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Examples/2D/Spine Skeletons/StretchymanURP/stretchyman-diffuse-pma_Material_Outline.mat

@@ -0,0 +1,92 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: stretchyman-diffuse-pma_Material_Outline
+  m_Shader: {fileID: 4800000, guid: 0c26b8f3f8867ba41ac82baf19d8ff91, type: 3}
+  m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _USE8NEIGHBOURHOOD_ON
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap:
+    AlphaDepth: true
+    IGNOREPROJECTOR: true
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _AlphaTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _BlendTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _BumpMap:
+        m_Texture: {fileID: 2800000, guid: 0d1cf8a59ac52394084f22b49e53548e, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DiffuseRamp:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: c9255abfa116ced46ad8d46908663d9f, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MaskTex:
+        m_Texture: {fileID: 2800000, guid: b61a8e1e7baba4d47b417e8b7cc852e0, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - PixelSnap: 0
+    - _BlendAmount: 0
+    - _Brightness: 1
+    - _BumpScale: 1
+    - _Cull: 0
+    - _CustomRenderQueue: 0
+    - _Cutoff: 0.1
+    - _DstBlend: 10
+    - _EmissionPower: 2
+    - _EnableExternalAlpha: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0.5
+    - _Hue: 0
+    - _Metallic: 0
+    - _OutlineMipLevel: 0
+    - _OutlineReferenceTexWidth: 1024
+    - _OutlineSmoothness: 1
+    - _OutlineWidth: 3
+    - _RenderQueue: 0
+    - _RimPower: 2
+    - _Saturation: 1
+    - _ShadowAlphaCutoff: 0.1
+    - _SrcBlend: 1
+    - _StencilComp: 8
+    - _StencilRef: 1
+    - _StraightAlphaInput: 0
+    - _ThresholdEnd: 0.25
+    - _Use8Neighbourhood: 1
+    - _ZWrite: 0
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
+    - _FixedNormal: {r: 0, g: 0, b: 1, a: 1}
+    - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
+    - _OverlayColor: {r: 0, g: 0, b: 0, a: 0}
+    - _RimColor: {r: 1, g: 1, b: 1, a: 1}

+ 8 - 0
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Examples/2D/Spine Skeletons/StretchymanURP/stretchyman-diffuse-pma_Material_Outline.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c556bf10e5e5267429938469800c7c31
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2208 - 0
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Examples/Outline Shaders URP.unity

@@ -0,0 +1,2208 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_OcclusionBakeSettings:
+    smallestOccluder: 5
+    smallestHole: 0.25
+    backfaceThreshold: 100
+  m_SceneGUID: 00000000000000000000000000000000
+  m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 9
+  m_Fog: 0
+  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+  m_FogMode: 3
+  m_FogDensity: 0.01
+  m_LinearFogStart: 0
+  m_LinearFogEnd: 300
+  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+  m_AmbientIntensity: 1
+  m_AmbientMode: 0
+  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+  m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+  m_HaloStrength: 0.5
+  m_FlareStrength: 1
+  m_FlareFadeSpeed: 3
+  m_HaloTexture: {fileID: 0}
+  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+  m_DefaultReflectionMode: 0
+  m_DefaultReflectionResolution: 128
+  m_ReflectionBounces: 1
+  m_ReflectionIntensity: 1
+  m_CustomReflection: {fileID: 0}
+  m_Sun: {fileID: 0}
+  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+  m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 11
+  m_GIWorkflowMode: 1
+  m_GISettings:
+    serializedVersion: 2
+    m_BounceScale: 1
+    m_IndirectOutputScale: 1
+    m_AlbedoBoost: 1
+    m_EnvironmentLightingMode: 0
+    m_EnableBakedLightmaps: 1
+    m_EnableRealtimeLightmaps: 1
+  m_LightmapEditorSettings:
+    serializedVersion: 12
+    m_Resolution: 2
+    m_BakeResolution: 40
+    m_AtlasSize: 1024
+    m_AO: 0
+    m_AOMaxDistance: 1
+    m_CompAOExponent: 1
+    m_CompAOExponentDirect: 0
+    m_ExtractAmbientOcclusion: 0
+    m_Padding: 2
+    m_LightmapParameters: {fileID: 0}
+    m_LightmapsBakeMode: 1
+    m_TextureCompression: 1
+    m_FinalGather: 0
+    m_FinalGatherFiltering: 1
+    m_FinalGatherRayCount: 256
+    m_ReflectionCompression: 2
+    m_MixedBakeMode: 2
+    m_BakeBackend: 1
+    m_PVRSampling: 1
+    m_PVRDirectSampleCount: 32
+    m_PVRSampleCount: 512
+    m_PVRBounces: 2
+    m_PVREnvironmentSampleCount: 512
+    m_PVREnvironmentReferencePointCount: 2048
+    m_PVRFilteringMode: 2
+    m_PVRDenoiserTypeDirect: 0
+    m_PVRDenoiserTypeIndirect: 0
+    m_PVRDenoiserTypeAO: 0
+    m_PVRFilterTypeDirect: 0
+    m_PVRFilterTypeIndirect: 0
+    m_PVRFilterTypeAO: 0
+    m_PVREnvironmentMIS: 0
+    m_PVRCulling: 1
+    m_PVRFilteringGaussRadiusDirect: 1
+    m_PVRFilteringGaussRadiusIndirect: 5
+    m_PVRFilteringGaussRadiusAO: 2
+    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+    m_PVRFilteringAtrousPositionSigmaIndirect: 2
+    m_PVRFilteringAtrousPositionSigmaAO: 1
+    m_ExportTrainingData: 0
+    m_TrainingDataDestination: TrainingData
+    m_LightProbeSampleCountMultiplier: 4
+  m_LightingDataAsset: {fileID: 0}
+  m_UseShadowmask: 1
+--- !u!196 &4
+NavMeshSettings:
+  serializedVersion: 2
+  m_ObjectHideFlags: 0
+  m_BuildSettings:
+    serializedVersion: 2
+    agentTypeID: 0
+    agentRadius: 0.5
+    agentHeight: 2
+    agentSlope: 45
+    agentClimb: 0.4
+    ledgeDropHeight: 0
+    maxJumpAcrossDistance: 0
+    minRegionArea: 2
+    manualCellSize: 0
+    cellSize: 0.16666667
+    manualTileSize: 0
+    tileSize: 256
+    accuratePlacement: 0
+    debug:
+      m_Flags: 0
+  m_NavMeshData: {fileID: 0}
+--- !u!1 &117907670
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 117907672}
+  - component: {fileID: 117907671}
+  m_Layer: 0
+  m_Name: directional Light 2D (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &117907671
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 117907670}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_LightType: 3
+  m_BlendStyleIndex: 0
+  m_FalloffIntensity: 0.555
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_Intensity: 2.15
+  m_LightVolumeOpacity: 0.09
+  m_ApplyToSortingLayers: 00000000
+  m_LightCookieSprite: {fileID: 0}
+  m_UseNormalMap: 1
+  m_LightOrder: 0
+  m_AlphaBlendOnOverlap: 0
+  m_ShadowIntensity: 0
+  m_ShadowVolumeIntensity: 0.513
+  m_PointLightInnerAngle: 16.769999
+  m_PointLightOuterAngle: 41.73
+  m_PointLightInnerRadius: 1.7501951
+  m_PointLightOuterRadius: 15.677112
+  m_PointLightDistance: 9.25
+  m_PointLightQuality: 1
+  m_ShapeLightParametricSides: 5
+  m_ShapeLightParametricAngleOffset: 0
+  m_ShapeLightParametricRadius: 1
+  m_ShapeLightFalloffSize: 0.5
+  m_ShapeLightFalloffOffset: {x: 0, y: 0}
+  m_ShapePath:
+  - {x: -0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: 0.5, z: 0}
+  - {x: -0.5, y: 0.5, z: 0}
+--- !u!4 &117907672
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 117907670}
+  m_LocalRotation: {x: 0, y: 0, z: 0.9999891, w: 0.004668183}
+  m_LocalPosition: {x: -3.75, y: 10.05, z: -1.95}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 176.845}
+--- !u!1 &222757079
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 222757081}
+  - component: {fileID: 222757080}
+  m_Layer: 0
+  m_Name: Rim Light
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &222757080
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 222757079}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_LightType: 3
+  m_BlendStyleIndex: 1
+  m_FalloffIntensity: 0.555
+  m_Color: {r: 0, g: 0.19722795, b: 1, a: 1}
+  m_Intensity: 1
+  m_LightVolumeOpacity: 0
+  m_ApplyToSortingLayers: 00000000
+  m_LightCookieSprite: {fileID: 0}
+  m_UseNormalMap: 0
+  m_LightOrder: 0
+  m_AlphaBlendOnOverlap: 0
+  m_ShadowIntensity: 0
+  m_ShadowVolumeIntensity: 0
+  m_PointLightInnerAngle: 360
+  m_PointLightOuterAngle: 360
+  m_PointLightInnerRadius: 27.138403
+  m_PointLightOuterRadius: 35.315388
+  m_PointLightDistance: 3
+  m_PointLightQuality: 1
+  m_ShapeLightParametricSides: 5
+  m_ShapeLightParametricAngleOffset: 0
+  m_ShapeLightParametricRadius: 1
+  m_ShapeLightFalloffSize: 0.5
+  m_ShapeLightFalloffOffset: {x: 0, y: 0}
+  m_ShapePath:
+  - {x: -0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: 0.5, z: 0}
+  - {x: -0.5, y: 0.5, z: 0}
+--- !u!4 &222757081
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 222757079}
+  m_LocalRotation: {x: 0, y: 0, z: -0.71310323, w: 0.7010591}
+  m_LocalPosition: {x: 4.7, y: 10.9, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 5
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &420643014
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 420643016}
+  - component: {fileID: 420643015}
+  m_Layer: 0
+  m_Name: Global Light 2D
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &420643015
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 420643014}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_LightType: 4
+  m_BlendStyleIndex: 0
+  m_FalloffIntensity: 0.5
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_Intensity: 0.09
+  m_LightVolumeOpacity: 0
+  m_ApplyToSortingLayers: 00000000
+  m_LightCookieSprite: {fileID: 0}
+  m_UseNormalMap: 0
+  m_LightOrder: 0
+  m_AlphaBlendOnOverlap: 0
+  m_ShadowIntensity: 0
+  m_ShadowVolumeIntensity: 0
+  m_PointLightInnerAngle: 360
+  m_PointLightOuterAngle: 360
+  m_PointLightInnerRadius: 0
+  m_PointLightOuterRadius: 1
+  m_PointLightDistance: 3
+  m_PointLightQuality: 1
+  m_ShapeLightParametricSides: 5
+  m_ShapeLightParametricAngleOffset: 0
+  m_ShapeLightParametricRadius: 1
+  m_ShapeLightFalloffSize: 0.5
+  m_ShapeLightFalloffOffset: {x: 0, y: 0}
+  m_ShapePath:
+  - {x: -0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: 0.5, z: 0}
+  - {x: -0.5, y: 0.5, z: 0}
+--- !u!4 &420643016
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 420643014}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -1.3, y: 2.7, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 6
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &432616239
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 432616240}
+  - component: {fileID: 432616242}
+  - component: {fileID: 432616241}
+  - component: {fileID: 432616244}
+  - component: {fileID: 432616243}
+  - component: {fileID: 432616245}
+  m_Layer: 5
+  m_Name: SkeletonGraphic (Doi)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &432616240
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 432616239}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 0.31187046, y: 0.31187046, z: 0.31187046}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.6787501, y: 0.23321827}
+  m_AnchorMax: {x: 0.95375, y: 0.69778174}
+  m_AnchoredPosition: {x: 0.46850586, y: -4.064621}
+  m_SizeDelta: {x: 463.732, y: 480.53192}
+  m_Pivot: {x: 0.41940212, y: 0.14496017}
+--- !u!114 &432616241
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 432616239}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  skeletonDataAsset: {fileID: 11400000, guid: 3c48535ae5679204c950a22a7caaa5a4, type: 2}
+  initialSkinName: default
+  initialFlipX: 0
+  initialFlipY: 0
+  startingAnimation: main
+  startingLoop: 1
+  timeScale: 1
+  freeze: 0
+  unscaledTime: 0
+  meshGenerator:
+    settings:
+      useClipping: 1
+      zSpacing: 0
+      pmaVertexColors: 1
+      tintBlack: 0
+      calculateTangents: 0
+      addNormals: 0
+      immutableTriangles: 0
+--- !u!222 &432616242
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 432616239}
+  m_CullTransparentMesh: 0
+--- !u!114 &432616243
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 432616239}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 78ceaa27e3b3c27498dcdd7729ebad83, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonGraphic: {fileID: 432616241}
+  materialWithoutOutline: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4,
+    type: 2}
+  materialWithOutline: {fileID: 2100000, guid: c4ee0f8f4be17434aa3df5774a03b366, type: 2}
+--- !u!114 &432616244
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 432616239}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Delegates:
+  - eventID: 0
+    callback:
+      m_PersistentCalls:
+        m_Calls:
+        - m_Target: {fileID: 432616243}
+          m_MethodName: EnableOutlineRendering
+          m_Mode: 1
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: 
+            m_BoolArgument: 0
+          m_CallState: 2
+        - m_Target: {fileID: 432616245}
+          m_MethodName: PlayAnimationLooping
+          m_Mode: 5
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: blink
+            m_BoolArgument: 0
+          m_CallState: 2
+  - eventID: 1
+    callback:
+      m_PersistentCalls:
+        m_Calls:
+        - m_Target: {fileID: 432616243}
+          m_MethodName: DisableOutlineRendering
+          m_Mode: 1
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: 
+            m_BoolArgument: 0
+          m_CallState: 2
+        - m_Target: {fileID: 432616245}
+          m_MethodName: ClearTrack
+          m_Mode: 1
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: main
+            m_BoolArgument: 0
+          m_CallState: 2
+--- !u!114 &432616245
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 432616239}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 243a062ac84ddf2468989143c0500a95, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonGraphic: {fileID: 432616241}
+  trackIndex: 1
+  playbackSpeed: 0.3
+--- !u!1 &438713513
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 438713516}
+  - component: {fileID: 438713515}
+  - component: {fileID: 438713514}
+  - component: {fileID: 438713517}
+  - component: {fileID: 438713518}
+  m_Layer: 0
+  m_Name: Main Camera
+  m_TagString: MainCamera
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!81 &438713514
+AudioListener:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 438713513}
+  m_Enabled: 1
+--- !u!20 &438713515
+Camera:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 438713513}
+  m_Enabled: 1
+  serializedVersion: 2
+  m_ClearFlags: 2
+  m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
+  m_projectionMatrixMode: 1
+  m_GateFitMode: 2
+  m_FOVAxisMode: 0
+  m_SensorSize: {x: 36, y: 24}
+  m_LensShift: {x: 0, y: 0}
+  m_FocalLength: 50
+  m_NormalizedViewPortRect:
+    serializedVersion: 2
+    x: 0
+    y: 0
+    width: 1
+    height: 1
+  near clip plane: 0.3
+  far clip plane: 1000
+  field of view: 60
+  orthographic: 0
+  orthographic size: 5
+  m_Depth: -1
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingPath: -1
+  m_TargetTexture: {fileID: 0}
+  m_TargetDisplay: 0
+  m_TargetEye: 3
+  m_HDR: 1
+  m_AllowMSAA: 1
+  m_AllowDynamicResolution: 0
+  m_ForceIntoRT: 0
+  m_OcclusionCulling: 1
+  m_StereoConvergence: 10
+  m_StereoSeparation: 0.022
+--- !u!4 &438713516
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 438713513}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 1, z: -10}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &438713517
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 438713513}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 56666c5a40171f54783dd416a44f42bf, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_EventMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_MaxRayIntersections: 0
+--- !u!114 &438713518
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 438713513}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_RenderShadows: 1
+  m_RequiresDepthTextureOption: 2
+  m_RequiresOpaqueTextureOption: 2
+  m_CameraType: 0
+  m_CameraOutput: 0
+  m_Cameras: []
+  m_RendererIndex: -1
+  m_VolumeLayerMask:
+    serializedVersion: 2
+    m_Bits: 1
+  m_VolumeTrigger: {fileID: 0}
+  m_RenderPostProcessing: 0
+  m_Antialiasing: 0
+  m_AntialiasingQuality: 2
+  m_StopNaN: 0
+  m_Dithering: 0
+  m_RequiresDepthTexture: 0
+  m_RequiresColorTexture: 0
+  m_Version: 2
+--- !u!1 &523939414
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 523939415}
+  - component: {fileID: 523939418}
+  - component: {fileID: 523939417}
+  - component: {fileID: 523939416}
+  m_Layer: 0
+  m_Name: Outline
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 0
+--- !u!4 &523939415
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 523939414}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0.01}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1539523635}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &523939416
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 523939414}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: bbb58643468d3dc479e20aff7c8c611e, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  referenceRenderer: {fileID: 1539523633}
+  replacementMaterials:
+  - originalMaterial: {fileID: 2100000, guid: d0bb1df72b79cec4e966733b038217e0, type: 2}
+    replacementMaterial: {fileID: 2100000, guid: c556bf10e5e5267429938469800c7c31,
+      type: 2}
+--- !u!33 &523939417
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 523939414}
+  m_Mesh: {fileID: 0}
+--- !u!23 &523939418
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 523939414}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: c556bf10e5e5267429938469800c7c31, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!1 &570701010
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 570701012}
+  - component: {fileID: 570701011}
+  m_Layer: 0
+  m_Name: directional Light 2D (2)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &570701011
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 570701010}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_LightType: 3
+  m_BlendStyleIndex: 0
+  m_FalloffIntensity: 0.555
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_Intensity: 2.15
+  m_LightVolumeOpacity: 0.09
+  m_ApplyToSortingLayers: 00000000
+  m_LightCookieSprite: {fileID: 0}
+  m_UseNormalMap: 1
+  m_LightOrder: 0
+  m_AlphaBlendOnOverlap: 0
+  m_ShadowIntensity: 0
+  m_ShadowVolumeIntensity: 0.513
+  m_PointLightInnerAngle: 16.769999
+  m_PointLightOuterAngle: 41.73
+  m_PointLightInnerRadius: 1.7501951
+  m_PointLightOuterRadius: 15.677112
+  m_PointLightDistance: 9.25
+  m_PointLightQuality: 1
+  m_ShapeLightParametricSides: 5
+  m_ShapeLightParametricAngleOffset: 0
+  m_ShapeLightParametricRadius: 1
+  m_ShapeLightFalloffSize: 0.5
+  m_ShapeLightFalloffOffset: {x: 0, y: 0}
+  m_ShapePath:
+  - {x: -0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: 0.5, z: 0}
+  - {x: -0.5, y: 0.5, z: 0}
+--- !u!4 &570701012
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 570701010}
+  m_LocalRotation: {x: 0, y: 0, z: 0.9999891, w: 0.004668183}
+  m_LocalPosition: {x: 5.28, y: 9.97, z: -1.95}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 176.845}
+--- !u!1 &645217387
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 645217388}
+  - component: {fileID: 645217390}
+  - component: {fileID: 645217389}
+  m_Layer: 5
+  m_Name: Description Text Graphic
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &645217388
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 645217387}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 7
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.0275, y: 0.031118065}
+  m_AnchorMax: {x: 0.38875, y: 0.16210914}
+  m_AnchoredPosition: {x: 457, y: -75}
+  m_SizeDelta: {x: -0.4, y: 144.3}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &645217389
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 645217387}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_FontSize: 12
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 1
+    m_MaxSize: 40
+    m_Alignment: 2
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: 'SkeletonGraphic shaders work normally in URP.
+
+    It needs no separate
+    URP outline GameObject.'
+--- !u!222 &645217390
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 645217387}
+  m_CullTransparentMesh: 0
+--- !u!1 &688931852
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 688931854}
+  - component: {fileID: 688931853}
+  m_Layer: 0
+  m_Name: directional Light 2D (3)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &688931853
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 688931852}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_LightType: 3
+  m_BlendStyleIndex: 0
+  m_FalloffIntensity: 0.555
+  m_Color: {r: 0, g: 1, b: 0.19503093, a: 1}
+  m_Intensity: 1
+  m_LightVolumeOpacity: 0.09
+  m_ApplyToSortingLayers: 00000000
+  m_LightCookieSprite: {fileID: 0}
+  m_UseNormalMap: 1
+  m_LightOrder: 0
+  m_AlphaBlendOnOverlap: 0
+  m_ShadowIntensity: 0
+  m_ShadowVolumeIntensity: 0.513
+  m_PointLightInnerAngle: 16.769999
+  m_PointLightOuterAngle: 41.73
+  m_PointLightInnerRadius: 1.7501951
+  m_PointLightOuterRadius: 10.79
+  m_PointLightDistance: 9.25
+  m_PointLightQuality: 1
+  m_ShapeLightParametricSides: 5
+  m_ShapeLightParametricAngleOffset: 0
+  m_ShapeLightParametricRadius: 1
+  m_ShapeLightFalloffSize: 0.5
+  m_ShapeLightFalloffOffset: {x: 0, y: 0}
+  m_ShapePath:
+  - {x: -0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: 0.5, z: 0}
+  - {x: -0.5, y: 0.5, z: 0}
+--- !u!4 &688931854
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 688931852}
+  m_LocalRotation: {x: -0, y: -0, z: -0.0057116244, w: 0.9999837}
+  m_LocalPosition: {x: -0.119999975, y: -3.6902747, z: -1.95}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: -0.65500003}
+--- !u!1 &832862684
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 832862685}
+  - component: {fileID: 832862687}
+  - component: {fileID: 832862686}
+  m_Layer: 5
+  m_Name: Description Text Add
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &832862685
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 832862684}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 6
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.0275, y: 0.031118065}
+  m_AnchorMax: {x: 0.38875, y: 0.16210914}
+  m_AnchoredPosition: {x: -0.5, y: 286}
+  m_SizeDelta: {x: -0.4, y: 144.3}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &832862686
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 832862684}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_FontSize: 12
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 1
+    m_MaxSize: 40
+    m_Alignment: 0
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: 'In URP the Outline has to be a separate GameObject.
+
+    To add an outline
+    to your SkeletenRenderer:
+
+    1) Add a child GameObject and move it a bit back.
+
+    2)
+    Add a `RenderExistingMesh` component, found in latest `Spine Examples`
+
+    3)
+    Copy the original material, add  _Outline to its name and set the shader to `Universal
+    Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`.
+
+    4) Assign this _Outline
+    material at the `RenderExistingMesh` under Replacement Materials.'
+--- !u!222 &832862687
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 832862684}
+  m_CullTransparentMesh: 0
+--- !u!1 &839721134
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 839721135}
+  - component: {fileID: 839721137}
+  - component: {fileID: 839721136}
+  m_Layer: 5
+  m_Name: Outline Shaders Heading
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &839721135
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 839721134}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.3625, y: 0.48222718}
+  m_AnchorMax: {x: 0.75375, y: 0.8688909}
+  m_AnchoredPosition: {x: -1.8999939, y: 1}
+  m_SizeDelta: {x: -1.2999878, y: -1.7999878}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &839721136
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 839721134}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 2100000, guid: c4ee0f8f4be17434aa3df5774a03b366, type: 2}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 0
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_Sprite: {fileID: 21300000, guid: de1fb4dac677a6d45ae2ad12a49091c0, type: 3}
+  m_Type: 0
+  m_PreserveAspect: 0
+  m_FillCenter: 1
+  m_FillMethod: 4
+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
+  m_UseSpriteMesh: 0
+  m_PixelsPerUnitMultiplier: 1
+--- !u!222 &839721137
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 839721134}
+  m_CullTransparentMesh: 0
+--- !u!1 &953433490
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 953433494}
+  - component: {fileID: 953433493}
+  - component: {fileID: 953433492}
+  - component: {fileID: 953433491}
+  m_Layer: 5
+  m_Name: Canvas
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &953433491
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 953433490}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_IgnoreReversedGraphics: 1
+  m_BlockingObjects: 0
+  m_BlockingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+--- !u!114 &953433492
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 953433490}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_UiScaleMode: 1
+  m_ReferencePixelsPerUnit: 100
+  m_ScaleFactor: 1
+  m_ReferenceResolution: {x: 800, y: 600}
+  m_ScreenMatchMode: 0
+  m_MatchWidthOrHeight: 0
+  m_PhysicalUnit: 3
+  m_FallbackScreenDPI: 96
+  m_DefaultSpriteDPI: 96
+  m_DynamicPixelsPerUnit: 1
+--- !u!223 &953433493
+Canvas:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 953433490}
+  m_Enabled: 1
+  serializedVersion: 3
+  m_RenderMode: 0
+  m_Camera: {fileID: 0}
+  m_PlaneDistance: 100
+  m_PixelPerfect: 0
+  m_ReceivesEvents: 1
+  m_OverrideSorting: 0
+  m_OverridePixelPerfect: 0
+  m_SortingBucketNormalizedSize: 0
+  m_AdditionalShaderChannelsFlag: 0
+  m_SortingLayerID: 0
+  m_SortingOrder: 0
+  m_TargetDisplay: 0
+--- !u!224 &953433494
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 953433490}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 0, y: 0, z: 0}
+  m_Children:
+  - {fileID: 432616240}
+  - {fileID: 839721135}
+  - {fileID: 1847925714}
+  - {fileID: 1290113543}
+  - {fileID: 1028287914}
+  - {fileID: 1758924602}
+  - {fileID: 832862685}
+  - {fileID: 645217388}
+  m_Father: {fileID: 0}
+  m_RootOrder: 10
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0, y: 0}
+--- !u!1 &1028287913
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1028287914}
+  - component: {fileID: 1028287916}
+  - component: {fileID: 1028287915}
+  m_Layer: 5
+  m_Name: Description (3)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &1028287914
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1028287913}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 4
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.63625, y: 0}
+  m_AnchorMax: {x: 0.975, y: 0.23321827}
+  m_AnchoredPosition: {x: -0.5, y: -1.7000122}
+  m_SizeDelta: {x: -2.5, y: -1.7000122}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1028287915
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1028287913}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_FontSize: 16
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 1
+    m_MaxSize: 40
+    m_Alignment: 1
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: SkeletonGraphic (UI)
+--- !u!222 &1028287916
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1028287913}
+  m_CullTransparentMesh: 0
+--- !u!1 &1224797673
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1224797675}
+  - component: {fileID: 1224797674}
+  m_Layer: 0
+  m_Name: directional Light 2D (4)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1224797674
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1224797673}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_LightType: 3
+  m_BlendStyleIndex: 0
+  m_FalloffIntensity: 0.555
+  m_Color: {r: 0, g: 1, b: 0.19503093, a: 1}
+  m_Intensity: 1
+  m_LightVolumeOpacity: 0.09
+  m_ApplyToSortingLayers: 00000000
+  m_LightCookieSprite: {fileID: 0}
+  m_UseNormalMap: 1
+  m_LightOrder: 0
+  m_AlphaBlendOnOverlap: 0
+  m_ShadowIntensity: 0
+  m_ShadowVolumeIntensity: 0.513
+  m_PointLightInnerAngle: 16.769999
+  m_PointLightOuterAngle: 41.73
+  m_PointLightInnerRadius: 1.7501951
+  m_PointLightOuterRadius: 10.79
+  m_PointLightDistance: 9.25
+  m_PointLightQuality: 1
+  m_ShapeLightParametricSides: 5
+  m_ShapeLightParametricAngleOffset: 0
+  m_ShapeLightParametricRadius: 1
+  m_ShapeLightFalloffSize: 0.5
+  m_ShapeLightFalloffOffset: {x: 0, y: 0}
+  m_ShapePath:
+  - {x: -0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: -0.5, z: 0}
+  - {x: 0.5, y: 0.5, z: 0}
+  - {x: -0.5, y: 0.5, z: 0}
+--- !u!4 &1224797675
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1224797673}
+  m_LocalRotation: {x: -0, y: -0, z: -0.0057116244, w: 0.9999837}
+  m_LocalPosition: {x: 1.01, y: -3.68, z: -1.95}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 4
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: -0.65500003}
+--- !u!1 &1290113542
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1290113543}
+  - component: {fileID: 1290113545}
+  - component: {fileID: 1290113544}
+  m_Layer: 5
+  m_Name: Description (2)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &1290113543
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1290113542}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.3625, y: 0}
+  m_AnchorMax: {x: 0.6937501, y: 0.23321827}
+  m_AnchoredPosition: {x: 0.5, y: -1.7000122}
+  m_SizeDelta: {x: 3.5, y: -1.7000122}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1290113544
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1290113542}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_FontSize: 16
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 1
+    m_MaxSize: 40
+    m_Alignment: 1
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: SkeletonAnimation
+--- !u!222 &1290113545
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1290113542}
+  m_CullTransparentMesh: 0
+--- !u!1 &1489880313
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1489880317}
+  - component: {fileID: 1489880316}
+  - component: {fileID: 1489880315}
+  - component: {fileID: 1489880314}
+  - component: {fileID: 1489880318}
+  - component: {fileID: 1489880319}
+  m_Layer: 0
+  m_Name: Spine GameObject (raptor-pro)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1489880314
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1489880313}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonDataAsset: {fileID: 11400000, guid: d67c9e96f4d7b0a4a8f01fdce75b755d, type: 2}
+  initialSkinName: 
+  initialFlipX: 0
+  initialFlipY: 0
+  separatorSlotNames: []
+  zSpacing: 0
+  useClipping: 1
+  immutableTriangles: 0
+  pmaVertexColors: 1
+  clearStateOnDisable: 0
+  tintBlack: 0
+  singleSubmesh: 0
+  fixDrawOrder: 0
+  addNormals: 0
+  calculateTangents: 0
+  maskInteraction: 0
+  maskMaterials:
+    materialsMaskDisabled: []
+    materialsInsideMask: []
+    materialsOutsideMask: []
+  disableRenderingOnOverride: 1
+  _animationName: walk
+  loop: 1
+  timeScale: 1
+--- !u!23 &1489880315
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1489880313}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: 4e6ba50fbf623e34cb9aba576e61625d, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!33 &1489880316
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1489880313}
+  m_Mesh: {fileID: 0}
+--- !u!4 &1489880317
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1489880313}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -6.02, y: -1.82, z: 0}
+  m_LocalScale: {x: 0.47223, y: 0.47223, z: 0.47223}
+  m_Children:
+  - {fileID: 1780468725}
+  m_Father: {fileID: 0}
+  m_RootOrder: 8
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!61 &1489880318
+BoxCollider2D:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1489880313}
+  m_Enabled: 1
+  m_Density: 1
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_UsedByEffector: 0
+  m_UsedByComposite: 0
+  m_Offset: {x: 0.47098446, y: 4.47691}
+  m_SpriteTilingProperty:
+    border: {x: 0, y: 0, z: 0, w: 0}
+    pivot: {x: 0, y: 0}
+    oldSize: {x: 0, y: 0}
+    newSize: {x: 0, y: 0}
+    adaptiveTilingThreshold: 0
+    drawMode: 0
+    adaptiveTiling: 0
+  m_AutoTiling: 0
+  serializedVersion: 2
+  m_Size: {x: 14.887501, y: 13.09167}
+  m_EdgeRadius: 0
+--- !u!114 &1489880319
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1489880313}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Delegates:
+  - eventID: 0
+    callback:
+      m_PersistentCalls:
+        m_Calls:
+        - m_Target: {fileID: 1780468724}
+          m_MethodName: SetActive
+          m_Mode: 6
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: 
+            m_BoolArgument: 1
+          m_CallState: 2
+        - m_Target: {fileID: 1489880314}
+          m_MethodName: set_AnimationName
+          m_Mode: 5
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: roar
+            m_BoolArgument: 1
+          m_CallState: 2
+  - eventID: 1
+    callback:
+      m_PersistentCalls:
+        m_Calls:
+        - m_Target: {fileID: 1780468724}
+          m_MethodName: SetActive
+          m_Mode: 6
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: 
+            m_BoolArgument: 0
+          m_CallState: 2
+        - m_Target: {fileID: 1489880314}
+          m_MethodName: set_AnimationName
+          m_Mode: 5
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: walk
+            m_BoolArgument: 0
+          m_CallState: 2
+--- !u!1 &1539523631
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1539523635}
+  - component: {fileID: 1539523634}
+  - component: {fileID: 1539523633}
+  - component: {fileID: 1539523632}
+  - component: {fileID: 1539523636}
+  - component: {fileID: 1539523637}
+  m_Layer: 0
+  m_Name: Spine GameObject (stretchyman)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1539523632
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1539523631}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  skeletonDataAsset: {fileID: 11400000, guid: 809479298965dd14abffeeb0844d7fc3, type: 2}
+  initialSkinName: 
+  initialFlipX: 0
+  initialFlipY: 0
+  separatorSlotNames: []
+  zSpacing: 0
+  useClipping: 1
+  immutableTriangles: 0
+  pmaVertexColors: 0
+  clearStateOnDisable: 0
+  tintBlack: 0
+  singleSubmesh: 0
+  fixDrawOrder: 0
+  addNormals: 0
+  calculateTangents: 1
+  maskInteraction: 0
+  maskMaterials:
+    materialsMaskDisabled: []
+    materialsInsideMask: []
+    materialsOutsideMask: []
+  disableRenderingOnOverride: 1
+  _animationName: sneak
+  loop: 1
+  timeScale: 0.5
+--- !u!23 &1539523633
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1539523631}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: d0bb1df72b79cec4e966733b038217e0, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!33 &1539523634
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1539523631}
+  m_Mesh: {fileID: 0}
+--- !u!4 &1539523635
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1539523631}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -2.23, y: -2.16, z: 0.52}
+  m_LocalScale: {x: 0.57548, y: 0.57548, z: 0.57548}
+  m_Children:
+  - {fileID: 523939415}
+  m_Father: {fileID: 0}
+  m_RootOrder: 9
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!61 &1539523636
+BoxCollider2D:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1539523631}
+  m_Enabled: 1
+  m_Density: 1
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_UsedByEffector: 0
+  m_UsedByComposite: 0
+  m_Offset: {x: 6.522094, y: 2.6283302}
+  m_SpriteTilingProperty:
+    border: {x: 0, y: 0, z: 0, w: 0}
+    pivot: {x: 0, y: 0}
+    oldSize: {x: 0, y: 0}
+    newSize: {x: 0, y: 0}
+    adaptiveTilingThreshold: 0
+    drawMode: 0
+    adaptiveTiling: 0
+  m_AutoTiling: 0
+  serializedVersion: 2
+  m_Size: {x: 19.635275, y: 6.6419945}
+  m_EdgeRadius: 0
+--- !u!114 &1539523637
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1539523631}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Delegates:
+  - eventID: 0
+    callback:
+      m_PersistentCalls:
+        m_Calls:
+        - m_Target: {fileID: 523939414}
+          m_MethodName: SetActive
+          m_Mode: 6
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: 
+            m_BoolArgument: 1
+          m_CallState: 2
+        - m_Target: {fileID: 1539523632}
+          m_MethodName: set_AnimationName
+          m_Mode: 5
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: sneak
+            m_BoolArgument: 1
+          m_CallState: 2
+  - eventID: 1
+    callback:
+      m_PersistentCalls:
+        m_Calls:
+        - m_Target: {fileID: 523939414}
+          m_MethodName: SetActive
+          m_Mode: 6
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: 
+            m_BoolArgument: 0
+          m_CallState: 2
+        - m_Target: {fileID: 1539523632}
+          m_MethodName: set_AnimationName
+          m_Mode: 5
+          m_Arguments:
+            m_ObjectArgument: {fileID: 0}
+            m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+            m_IntArgument: 0
+            m_FloatArgument: 0
+            m_StringArgument: 
+            m_BoolArgument: 0
+          m_CallState: 2
+--- !u!1 &1628022514
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1628022517}
+  - component: {fileID: 1628022516}
+  - component: {fileID: 1628022515}
+  m_Layer: 0
+  m_Name: EventSystem
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1628022515
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1628022514}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_HorizontalAxis: Horizontal
+  m_VerticalAxis: Vertical
+  m_SubmitButton: Submit
+  m_CancelButton: Cancel
+  m_InputActionsPerSecond: 10
+  m_RepeatDelay: 0.5
+  m_ForceModuleActive: 0
+--- !u!114 &1628022516
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1628022514}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_FirstSelected: {fileID: 0}
+  m_sendNavigationEvents: 1
+  m_DragThreshold: 5
+--- !u!4 &1628022517
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1628022514}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 7
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1758924601
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1758924602}
+  - component: {fileID: 1758924604}
+  - component: {fileID: 1758924603}
+  m_Layer: 5
+  m_Name: Description Text
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &1758924602
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1758924601}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 5
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.0275, y: 0.031118065}
+  m_AnchorMax: {x: 0.38875, y: 0.16210914}
+  m_AnchoredPosition: {x: -0.5, y: -2.8000488}
+  m_SizeDelta: {x: -0.3999939, y: 2.5}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1758924603
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1758924601}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_FontSize: 12
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 1
+    m_MaxSize: 40
+    m_Alignment: 0
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: Note that the Mesh of the Raptor's jaw is too close to the transparent
+    border, cutting away part of the outline. Add some extra space at your mesh and
+    enough padding at atlas baking when using outline shaders!
+--- !u!222 &1758924604
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1758924601}
+  m_CullTransparentMesh: 0
+--- !u!1 &1780468724
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1780468725}
+  - component: {fileID: 1780468728}
+  - component: {fileID: 1780468727}
+  - component: {fileID: 1780468726}
+  m_Layer: 0
+  m_Name: Outline
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1780468725
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1780468724}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0.01}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1489880317}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1780468726
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1780468724}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: bbb58643468d3dc479e20aff7c8c611e, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  referenceRenderer: {fileID: 1489880315}
+  replacementMaterials:
+  - originalMaterial: {fileID: 2100000, guid: 4e6ba50fbf623e34cb9aba576e61625d, type: 2}
+    replacementMaterial: {fileID: 2100000, guid: 48fccf41ebe7c7e4e80e2698562616c8,
+      type: 2}
+--- !u!33 &1780468727
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1780468724}
+  m_Mesh: {fileID: 0}
+--- !u!23 &1780468728
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1780468724}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: 48fccf41ebe7c7e4e80e2698562616c8, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+--- !u!1 &1847925713
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1847925714}
+  - component: {fileID: 1847925716}
+  - component: {fileID: 1847925715}
+  m_Layer: 5
+  m_Name: Description (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &1847925714
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1847925713}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 953433494}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.048750002, y: 0}
+  m_AnchorMax: {x: 0.38875, y: 0.23321827}
+  m_AnchoredPosition: {x: 1, y: -1.7000122}
+  m_SizeDelta: {x: -3.5, y: -1.7000122}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1847925715
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1847925713}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
+  m_RaycastTarget: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+    m_FontSize: 16
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 1
+    m_MaxSize: 40
+    m_Alignment: 1
+    m_AlignByGeometry: 0
+    m_RichText: 0
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: SkeletonAnimation
+--- !u!222 &1847925716
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1847925713}
+  m_CullTransparentMesh: 0

+ 7 - 0
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Examples/Outline Shaders URP.unity.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 58780ae2288084f459cd0023810d0b88
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: