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Merge branch '3.7' into 3.8-beta

badlogic il y a 6 ans
Parent
commit
262f2d8aa6

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineEditorPlugin.cpp

@@ -37,7 +37,7 @@ class FSpineEditorPlugin: public ISpineEditorPlugin {
 	virtual void ShutdownModule() override;
 };
 
-IMPLEMENT_MODULE(FSpineEditorPlugin, ISpineEditorPlugin)
+IMPLEMENT_MODULE(FSpineEditorPlugin, SpineEditorPlugin)
 
 void FSpineEditorPlugin::StartupModule () {
 }

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs

@@ -15,7 +15,7 @@ namespace UnrealBuildTool.Rules
 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
 
-            PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
+            PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
 			PublicDefinitions.Add("SPINE_UE4");
 		}
 	}

+ 1 - 1
spine-ue4/SpineUE4.uproject

@@ -1,6 +1,6 @@
 {
 	"FileVersion": 3,
-	"EngineAssociation": "4.21",
+	"EngineAssociation": "4.22",
 	"Category": "",
 	"Description": "",
 	"Modules": [