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[godot] Remove print_lines.

Mario Zechner 6 months ago
parent
commit
268d0e8f61
1 changed files with 0 additions and 4 deletions
  1. 0 4
      spine-godot/spine_godot/SpineSkeletonDataResource.cpp

+ 0 - 4
spine-godot/spine_godot/SpineSkeletonDataResource.cpp

@@ -267,7 +267,6 @@ SpineSkeletonDataResource::~SpineSkeletonDataResource() {
 void SpineSkeletonDataResource::_on_resources_reimported(const PackedStringArray &resources) {
 	for (int i = 0; i < resources.size(); i++) {
 		if (atlas_res.is_valid() && atlas_res->get_path() == resources[i]) {
-			print_line("Atlas resource was reimported: " + resources[i]);
 #ifdef SPINE_GODOT_EXTENSION
 			atlas_res = ResourceLoader::get_singleton()->load(resources[i], "SpineAtlasResource", ResourceLoader::CACHE_MODE_IGNORE);
 #else
@@ -275,7 +274,6 @@ void SpineSkeletonDataResource::_on_resources_reimported(const PackedStringArray
 #endif
 			update_skeleton_data();
 		} else if (skeleton_file_res.is_valid() && skeleton_file_res->get_path() == resources[i]) {
-			print_line("Skeleton file resource was reimported: " + resources[i]);
 #ifdef SPINE_GODOT_EXTENSION
 			skeleton_file_res = ResourceLoader::get_singleton()->load(resources[i], "SpineSkeletonFileResource", ResourceLoader::CACHE_MODE_IGNORE);
 #else
@@ -289,11 +287,9 @@ void SpineSkeletonDataResource::_on_resources_reimported(const PackedStringArray
 void SpineSkeletonDataResource::_on_resources_reimported(const PoolStringArray &resources) {
 	for (int i = 0; i < resources.size(); i++) {
 		if (atlas_res.is_valid() && atlas_res->get_path() == resources[i]) {
-			print_line("Atlas resource was reimported: " + resources[i]);
 			atlas_res = ResourceLoader::load(resources[i]);
 			update_skeleton_data();
 		} else if (skeleton_file_res.is_valid() && skeleton_file_res->get_path() == resources[i]) {
-			print_line("Skeleton file resource was reimported: " + resources[i]);
 			skeleton_file_res = ResourceLoader::load(resources[i]);
 			update_skeleton_data();
 		}