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[unity] minor - fixed method comment closing tag.

Harald Csaszar 5 년 전
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      spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs

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spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs

@@ -329,7 +329,6 @@ namespace Spine.Unity.AttachmentTools {
 		/// is assumed at every additional Texture element.
 		/// is assumed at every additional Texture element.
 		/// When e.g. packing the main texture and normal maps, pass 'new bool[] { true }' at this parameter, because normal maps use
 		/// When e.g. packing the main texture and normal maps, pass 'new bool[] { true }' at this parameter, because normal maps use
 		/// linear color space.</param>
 		/// linear color space.</param>
-		/// </param>
 		public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
 		public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
 			int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
 			int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
 			bool useOriginalNonrenderables = true, bool clearCache = false,
 			bool useOriginalNonrenderables = true, bool clearCache = false,