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@@ -329,7 +329,6 @@ namespace Spine.Unity.AttachmentTools {
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/// is assumed at every additional Texture element.
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/// When e.g. packing the main texture and normal maps, pass 'new bool[] { true }' at this parameter, because normal maps use
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/// linear color space.</param>
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- /// </param>
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public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
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int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
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bool useOriginalNonrenderables = true, bool clearCache = false,
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