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[unity] Fixed stray character.

pharan преди 8 години
родител
ревизия
2f0d80f0dc

+ 1 - 1
spine-unity/Assets/spine-unity/Editor/AssetDatabaseAvailabilityDetector.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?using UnityEngine;
+using UnityEngine;
 
 namespace Spine.Unity.Editor {
 	public static class AssetDatabaseAvailabilityDetector {

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/DoubleBuffered.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?using UnityEngine;
+using UnityEngine;
 using System.Collections;
 
 namespace Spine.Unity {

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/DoubleBufferedMesh.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?using UnityEngine;
+using UnityEngine;
 using System.Collections;
 
 namespace Spine.Unity {

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/ISimpleMeshGenerator.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?namespace Spine.Unity.MeshGeneration { 
+namespace Spine.Unity.MeshGeneration { 
 	// Typically, each ISpineMeshGenerator implementation will handle double-buffering meshes, handling any other optimization behavior
 	// and operating on assumptions (eg, only handling one skeleton, not updating triangles all the time).
 	// The Scale property allows generated mesh to match external systems like Canvas referencePixelsPerUnit

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/ISubmeshedMeshGenerator.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?using UnityEngine;
+using UnityEngine;
 using System.Collections.Generic;
 
 namespace Spine.Unity.MeshGeneration {

+ 1 - 1
spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?using UnityEngine;
+using UnityEngine;
 
 namespace Spine.Unity {
 	public static class SpineMesh {

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/CustomMaterials/Editor/SkeletonRendererCustomMaterialsInspector.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/*****************************************************************************
+/*****************************************************************************
  * SkeletonRendererCustomMaterialsInspector created by Lost Polygon
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/CustomMaterials/SkeletonRendererCustomMaterials.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/*****************************************************************************
+/*****************************************************************************
  * SkeletonRendererCustomMaterials created by Lost Polygon
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/Ghost/SkeletonGhost.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/*****************************************************************************
+/*****************************************************************************
  * SkeletonGhost created by Mitch Thompson
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/Ragdoll/Editor/SkeletonRagdoll2DInspector.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/*****************************************************************************
+/*****************************************************************************
  * SkeletonRagdoll2D added by Mitch Thompson
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/Ragdoll/Editor/SkeletonRagdollInspector.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/*****************************************************************************
+/*****************************************************************************
  * SkeletonRagdoll added by Mitch Thompson
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/*****************************************************************************
+/*****************************************************************************
  * SkeletonRagdoll added by Mitch Thompson
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/Ragdoll/SkeletonRagdoll2D.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/*****************************************************************************
+/*****************************************************************************
  * SkeletonRagdoll2D added by Mitch Thompson
  * Full irrevocable rights and permissions granted to Esoteric Software
 *****************************************************************************/

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/******************************************************************************
+/******************************************************************************
  * Spine Runtimes Software License
  * Version 2.3
  * 

+ 1 - 1
spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/Editor/SkeletonPartsRendererInspector.cs

@@ -28,7 +28,7 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-?/******************************************************************************
+/******************************************************************************
  * Spine Runtimes Software License
  * Version 2.3
  *