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@@ -86,6 +86,7 @@ namespace Spine.Unity.Examples {
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void CreateQuadChild () {
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quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
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quad.transform.SetParent(this.transform.parent, false);
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+ quad.layer = meshRenderer.gameObject.layer;
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quadMeshRenderer = quad.GetComponent<MeshRenderer>();
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quadMeshFilter = quad.GetComponent<MeshFilter>();
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