ソースを参照

[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648.

Harald Csaszar 7 ヶ月 前
コミット
2f7b431821

+ 1 - 0
spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs

@@ -86,6 +86,7 @@ namespace Spine.Unity.Examples {
 		void CreateQuadChild () {
 		void CreateQuadChild () {
 			quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
 			quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
 			quad.transform.SetParent(this.transform.parent, false);
 			quad.transform.SetParent(this.transform.parent, false);
+			quad.layer = meshRenderer.gameObject.layer;
 			quadMeshRenderer = quad.GetComponent<MeshRenderer>();
 			quadMeshRenderer = quad.GetComponent<MeshRenderer>();
 			quadMeshFilter = quad.GetComponent<MeshFilter>();
 			quadMeshFilter = quad.GetComponent<MeshFilter>();
 
 

+ 1 - 1
spine-unity/Assets/Spine/package.json

@@ -2,7 +2,7 @@
 	"name": "com.esotericsoftware.spine.spine-unity",
 	"name": "com.esotericsoftware.spine.spine-unity",
 	"displayName": "spine-unity Runtime",
 	"displayName": "spine-unity Runtime",
 	"description": "This plugin provides the spine-unity runtime core.",
 	"description": "This plugin provides the spine-unity runtime core.",
-	"version": "4.2.96",
+	"version": "4.2.97",
 	"unity": "2018.3",
 	"unity": "2018.3",
 	"author": {
 	"author": {
 		"name": "Esoteric Software",
 		"name": "Esoteric Software",