Browse Source

[unity] Minor renaming cleanup of merged pull request commit cf7c0bb, see #2164.

Harald Csaszar 2 years ago
parent
commit
351c19709b

+ 2 - 2
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalPass-URP.hlsl → spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalsPass-URP.hlsl

@@ -1,5 +1,5 @@
-#ifndef SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED
-#define SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED
+#ifndef SPRITES_DEPTH_NORMALS_PASS_URP_INCLUDED
+#define SPRITES_DEPTH_NORMALS_PASS_URP_INCLUDED
 
 #include "Include/Spine-Sprite-Common-URP.hlsl"
 #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"

+ 0 - 0
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalPass-URP.hlsl.meta → spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalsPass-URP.hlsl.meta


+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader

@@ -234,7 +234,7 @@ Shader "Universal Render Pipeline/Spine/Sprite"
 			#define fixed3 half3
 			#define fixed half
 			#include "Include/Spine-Input-Sprite-URP.hlsl"
-			#include "Include/Spine-Sprite-DepthNormalPass-URP.hlsl"
+			#include "Include/Spine-Sprite-DepthNormalsPass-URP.hlsl"
 			ENDHLSL
 		}