@@ -1,5 +1,5 @@
-#ifndef SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED
-#define SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED
+#ifndef SPRITES_DEPTH_NORMALS_PASS_URP_INCLUDED
+#define SPRITES_DEPTH_NORMALS_PASS_URP_INCLUDED
#include "Include/Spine-Sprite-Common-URP.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
@@ -234,7 +234,7 @@ Shader "Universal Render Pipeline/Spine/Sprite"
#define fixed3 half3
#define fixed half
#include "Include/Spine-Input-Sprite-URP.hlsl"
- #include "Include/Spine-Sprite-DepthNormalPass-URP.hlsl"
+ #include "Include/Spine-Sprite-DepthNormalsPass-URP.hlsl"
ENDHLSL
}