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@@ -2,52 +2,134 @@
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* SkeletonRendererCustomMaterialsInspector created by Lost Polygon
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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-using UnityEngine;
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+
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+using System;
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+using System.Collections.Generic;
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+using System.Linq;
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+using System.Reflection;
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using UnityEditor;
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+using UnityEngine;
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using Spine.Unity.Modules;
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namespace Spine.Unity.Editor {
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+
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+ // This script is not intended for use with code. See the readme.txt file in SkeletonRendererCustomMaterials folder to learn more.
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[CustomEditor(typeof(SkeletonRendererCustomMaterials))]
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public class SkeletonRendererCustomMaterialsInspector : UnityEditor.Editor {
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+ List<SkeletonRendererCustomMaterials.AtlasMaterialOverride> componentCustomMaterialOverrides, _customMaterialOverridesPrev;
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+ List<SkeletonRendererCustomMaterials.SlotMaterialOverride> componentCustomSlotMaterials, _customSlotMaterialsPrev;
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+ SkeletonRendererCustomMaterials component;
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+
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+ const BindingFlags PrivateInstance = BindingFlags.Instance | BindingFlags.NonPublic;
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+ MethodInfo RemoveCustomMaterialOverrides, RemoveCustomSlotMaterials, SetCustomMaterialOverrides, SetCustomSlotMaterials;
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#region SkeletonRenderer context menu
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- [MenuItem ("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials")]
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+ [MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials")]
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static void AddSkeletonRendererCustomMaterials (MenuCommand menuCommand) {
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var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
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var newComponent = skeletonRenderer.gameObject.AddComponent<SkeletonRendererCustomMaterials>();
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Undo.RegisterCreatedObjectUndo(newComponent, "Add Basic Serialized Custom Materials");
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}
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- [MenuItem ("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials", true)]
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+ [MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials", true)]
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static bool AddSkeletonRendererCustomMaterials_Validate (MenuCommand menuCommand) {
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var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
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return (skeletonRenderer.GetComponent<SkeletonRendererCustomMaterials>() == null);
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}
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#endregion
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- public override void OnInspectorGUI() {
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- var component = (SkeletonRendererCustomMaterials)target;
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+ void OnEnable () {
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+ Type cm = typeof(SkeletonRendererCustomMaterials);
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+ RemoveCustomMaterialOverrides = cm.GetMethod("RemoveCustomMaterialOverrides", PrivateInstance);
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+ RemoveCustomSlotMaterials = cm.GetMethod("RemoveCustomSlotMaterials", PrivateInstance);
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+ SetCustomMaterialOverrides = cm.GetMethod("SetCustomMaterialOverrides", PrivateInstance);
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+ SetCustomSlotMaterials = cm.GetMethod("SetCustomSlotMaterials", PrivateInstance);
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+ }
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+
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+ public override void OnInspectorGUI () {
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+ component = (SkeletonRendererCustomMaterials)target;
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var skeletonRenderer = component.skeletonRenderer;
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- // Draw the default inspector and reapply overrides on any change
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- EditorGUI.BeginChangeCheck();
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- {
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- DrawDefaultInspector();
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+ // Draw the default inspector
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+ DrawDefaultInspector();
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+
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+ if (serializedObject.isEditingMultipleObjects)
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+ return;
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+
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+ if (componentCustomMaterialOverrides == null) {
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+ Type cm = typeof(SkeletonRendererCustomMaterials);
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+ componentCustomMaterialOverrides = cm.GetField("customMaterialOverrides", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.AtlasMaterialOverride>;
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+ componentCustomSlotMaterials = cm.GetField("customSlotMaterials", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.SlotMaterialOverride>;
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+ if (componentCustomMaterialOverrides == null) {
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+ Debug.Log("Reflection failed.");
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+ return;
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+ }
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+ }
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+
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+ // Fill with current values at start
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+ if (_customMaterialOverridesPrev == null || _customSlotMaterialsPrev == null) {
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+ _customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
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+ _customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
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}
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- if (EditorGUI.EndChangeCheck()) {
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- component.ReapplyOverrides();
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+
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+ // Compare new values with saved. If change is detected:
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+ // store new values, restore old values, remove overrides, restore new values, restore overrides.
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+
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+ // 1. Store new values
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+ var customMaterialOverridesNew = CopyList(componentCustomMaterialOverrides);
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+ var customSlotMaterialsNew = CopyList(componentCustomSlotMaterials);
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+
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+ // Detect changes
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+ if (!_customMaterialOverridesPrev.SequenceEqual(customMaterialOverridesNew) ||
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+ !_customSlotMaterialsPrev.SequenceEqual(customSlotMaterialsNew)) {
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+ // 2. Restore old values
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+ componentCustomMaterialOverrides.Clear();
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+ componentCustomSlotMaterials.Clear();
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+ componentCustomMaterialOverrides.AddRange(_customMaterialOverridesPrev);
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+ componentCustomSlotMaterials.AddRange(_customSlotMaterialsPrev);
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+
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+ // 3. Remove overrides
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+ RemoveCustomMaterials();
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+
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+ // 4. Restore new values
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+ componentCustomMaterialOverrides.Clear();
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+ componentCustomSlotMaterials.Clear();
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+ componentCustomMaterialOverrides.AddRange(customMaterialOverridesNew);
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+ componentCustomSlotMaterials.AddRange(customSlotMaterialsNew);
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+
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+ // 5. Restore overrides
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+ SetCustomMaterials();
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+
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if (skeletonRenderer != null)
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skeletonRenderer.LateUpdate();
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}
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+ _customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
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+ _customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
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+
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if (GUILayout.Button(new GUIContent("Clear and Reapply Changes", "Removes all non-serialized overrides in the SkeletonRenderer and reapplies the overrides on this component."))) {
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if (skeletonRenderer != null) {
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skeletonRenderer.CustomMaterialOverride.Clear();
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skeletonRenderer.CustomSlotMaterials.Clear();
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- component.ReapplyOverrides();
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+ RemoveCustomMaterials();
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+ SetCustomMaterials();
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skeletonRenderer.LateUpdate();
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}
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}
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}
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+
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+ void RemoveCustomMaterials () {
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+ RemoveCustomMaterialOverrides.Invoke(component, null);
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+ RemoveCustomSlotMaterials.Invoke(component, null);
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+ }
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+
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+ void SetCustomMaterials () {
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+ SetCustomMaterialOverrides.Invoke(component, null);
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+ SetCustomSlotMaterials.Invoke(component, null);
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+ }
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+
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+ static List<T> CopyList<T> (List<T> list) {
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+ return list.GetRange(0, list.Count);
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+ }
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}
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}
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