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[monogame] Fixed accidental vertices array re-allocation. Closes #2854.

Harald Csaszar 3 月之前
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共有 1 個文件被更改,包括 0 次插入1 次删除
  1. 0 1
      spine-monogame/spine-monogame/src/SkeletonRenderer.cs

+ 0 - 1
spine-monogame/spine-monogame/src/SkeletonRenderer.cs

@@ -132,7 +132,6 @@ namespace Spine {
 				float attachmentColorR, attachmentColorG, attachmentColorB, attachmentColorA;
 				object textureObject = null;
 				int verticesCount = 0;
-				float[] vertices = this.vertices;
 				int indicesCount = 0;
 				int[] indices = null;
 				float[] uvs = null;