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[monogame] Fixed accidental vertices array re-allocation. Closes #2854.

Harald Csaszar 3 kuukautta sitten
vanhempi
commit
390f496923
1 muutettua tiedostoa jossa 0 lisäystä ja 1 poistoa
  1. 0 1
      spine-monogame/spine-monogame/src/SkeletonRenderer.cs

+ 0 - 1
spine-monogame/spine-monogame/src/SkeletonRenderer.cs

@@ -132,7 +132,6 @@ namespace Spine {
 				float attachmentColorR, attachmentColorG, attachmentColorB, attachmentColorA;
 				float attachmentColorR, attachmentColorG, attachmentColorB, attachmentColorA;
 				object textureObject = null;
 				object textureObject = null;
 				int verticesCount = 0;
 				int verticesCount = 0;
-				float[] vertices = this.vertices;
 				int indicesCount = 0;
 				int indicesCount = 0;
 				int[] indices = null;
 				int[] indices = null;
 				float[] uvs = null;
 				float[] uvs = null;