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@@ -7,7 +7,9 @@ namespace UnrealBuildTool.Rules
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{
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public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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- PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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+ PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
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+
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+ PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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@@ -15,10 +17,6 @@ namespace UnrealBuildTool.Rules
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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PublicDefinitions.Add("SPINE_UE4");
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-
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- // For UE 4.19 and below comment the line above and uncomment the line
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- // below.
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- // Definitions.Add("SPINE_UE4");
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}
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}
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}
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