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@@ -352,6 +352,9 @@ function SkeletonRenderer:draw (skeleton)
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elseif attachment.type == spine.AttachmentType.clipping then
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self.clipper:clipStart(slot, attachment)
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break -- continues for loop
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+ else
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+ self.clipper:clipEnd(slot)
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+ break -- continues for loop
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end
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if texture then
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