spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 3f735ed0be [lua] Ensure clipper.clipEnd() is called appropriately. See #1694 4 ani în urmă
.github 8dde2fd976 [ci] Update spine-libgdx workflow 4 ani în urmă
examples 8db815bd33 [corona] Renamed runtime to spine-solar2d 4 ani în urmă
gradle 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 ani în urmă
spine-as3 4be695bf28 [as3] Ensure clipper.clipEnd() is called appropriately. See #1694 4 ani în urmă
spine-c 3af35555a9 [c][cpp] Expose colors on bones, attachments. Closes #1823 4 ani în urmă
spine-cocos2d-objc 688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 4 ani în urmă
spine-cocos2dx 653c06a6b8 [cpp] 4.0 port, half done. 4 ani în urmă
spine-cpp 34b355eabd [cpp] RTTI should not inherit from SpineObject, closes #1870 4 ani în urmă
spine-csharp 0347c262e0 [ts, csharp] Revert RegionAttachment#UpdateOffset from csharp to ts, instead use ts code. 4 ani în urmă
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 ani în urmă
spine-libgdx 06ac2ca28a [libgdx] SkeletonViewerAtlas, removed debug output. 4 ani în urmă
spine-love 3f735ed0be [lua] Ensure clipper.clipEnd() is called appropriately. See #1694 4 ani în urmă
spine-lua 22613ea84c [lua] Port IK constraint changes 4 ani în urmă
spine-monogame 2b21c8f8d2 Merge branch '3.8' into 4.0-beta 4 ani în urmă
spine-sfml 35650a6bb2 [c] port of constraint application oder, see #1896 4 ani în urmă
spine-solar2d 3f735ed0be [lua] Ensure clipper.clipEnd() is called appropriately. See #1694 4 ani în urmă
spine-starling 4be695bf28 [as3] Ensure clipper.clipEnd() is called appropriately. See #1694 4 ani în urmă
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 ani în urmă
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 ani în urmă
spine-ts 8bb38a7fb0 [ts] Ensure clipper.clipEnd() is called appropriately. See #1694 4 ani în urmă
spine-ue4 5ab00ab901 [ue4] Update assets to 4.0, fix version check. 4 ani în urmă
spine-unity 538245fcda [unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897. See #1883. 4 ani în urmă
spine-xna 602aa0f109 [examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format. 4 ani în urmă
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 ani în urmă
.gitignore f70363b1a6 [solar2d] Closes #1749, check if removeSelf is available on draw group 4 ani în urmă
.npmignore a8a20fce13 Add npm support (#793) 8 ani în urmă
CHANGELOG.md 8db815bd33 [corona] Renamed runtime to spine-solar2d 4 ani în urmă
CMakeLists.txt f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 6 ani în urmă
LICENSE 86a529d01c Updated LICENSE. 6 ani în urmă
README.md 849e9acc7e Updated READMEs. 6 ani în urmă
gradlew 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 ani în urmă
gradlew.bat 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 ani în urmă
package.json a8a20fce13 Add npm support (#793) 8 ani în urmă
settings.gradle 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 ani în urmă

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.