Jelajahi Sumber

Merge branch '3.7' into 3.8-beta

badlogic 6 tahun lalu
induk
melakukan
492a977f04

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineSkeletonImportFactory.cpp

@@ -81,9 +81,9 @@ UObject* USpineSkeletonAssetFactory::FactoryCreateFile (UClass * InClass, UObjec
 	if (!FFileHelper::LoadFileToArray(rawData, *Filename, 0)) {
 		return nullptr;
 	}
+	asset->SetSkeletonDataFileName(FName(*Filename));
 	asset->SetRawData(rawData);
 	
-	asset->SetSkeletonDataFileName(FName(*Filename));
 	const FString longPackagePath = FPackageName::GetLongPackagePath(asset->GetOutermost()->GetPathName());
 	LoadAtlas(Filename, longPackagePath);
 	return asset;

+ 2 - 2
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonAnimationComponent.cpp

@@ -97,13 +97,13 @@ void USpineSkeletonAnimationComponent::InternalTick(float DeltaTime, bool CallDe
 
 	if (state && bAutoPlaying) {
 		if (lastPreviewAnimation != PreviewAnimation) {
-			if (PreviewAnimation != "") SetAnimation(0, TCHAR_TO_UTF8(*PreviewAnimation), true);
+			if (PreviewAnimation != "") SetAnimation(0, PreviewAnimation, true);
 			else SetEmptyAnimation(0, 0);
 			lastPreviewAnimation = PreviewAnimation;
 		}
 
 		if (lastPreviewSkin != PreviewSkin) {
-			if (PreviewSkin != "") SetSkin(TCHAR_TO_UTF8(*PreviewSkin));
+			if (PreviewSkin != "") SetSkin(PreviewSkin);
 			else SetSkin("default");
 			lastPreviewSkin = PreviewSkin;
 		}

+ 9 - 3
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineSkeletonDataAsset.cpp

@@ -151,13 +151,19 @@ void USpineSkeletonDataAsset::LoadInfo() {
 	if (skeletonData) {
 		Bones.Empty();
 		for (int i = 0; i < skeletonData->getBones().size(); i++)
-			Bones.Add(skeletonData->getBones()[i]->getName().buffer());
+			Bones.Add(UTF8_TO_TCHAR(skeletonData->getBones()[i]->getName().buffer()));
 		Skins.Empty();
 		for (int i = 0; i < skeletonData->getSkins().size(); i++)
-			Skins.Add(skeletonData->getSkins()[i]->getName().buffer());
+			Skins.Add(UTF8_TO_TCHAR(skeletonData->getSkins()[i]->getName().buffer()));
+		Slots.Empty();
+		for (int i = 0; i < skeletonData->getSlots().size(); i++)
+			Slots.Add(UTF8_TO_TCHAR(skeletonData->getSlots()[i]->getName().buffer()));
 		Animations.Empty();
 		for (int i = 0; i < skeletonData->getAnimations().size(); i++)
-			Animations.Add(skeletonData->getAnimations()[i]->getName().buffer());
+			Animations.Add(UTF8_TO_TCHAR(skeletonData->getAnimations()[i]->getName().buffer()));
+		Events.Empty();
+		for (int i = 0; i < skeletonData->getEvents().size(); i++)
+			Events.Add(UTF8_TO_TCHAR(skeletonData->getEvents()[i]->getName().buffer()));
 		delete skeletonData;
 	}
 #endif

+ 3 - 0
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h

@@ -82,6 +82,9 @@ public:
 
 	UPROPERTY(Transient, VisibleAnywhere)
 	TArray<FString> Animations;
+
+	UPROPERTY(Transient, VisibleAnywhere)
+	TArray<FString> Events;
 	
 protected:
 	UPROPERTY()