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[unity] Changed `Spine/Sprite` shader parameter name from `Overlay Color` to `Overlay Color & Alpha`, as functionality looks broken if you miss that you have to set the alpha value to > 0.

Harald Csaszar hace 5 años
padre
commit
498cf7ac6f

+ 1 - 1
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs

@@ -169,7 +169,7 @@ public class SpineSpriteShaderGUI : SpineShaderWithOutlineGUI {
 	static GUIContent _rimPowerText = new GUIContent("Rim Power");
 	static GUIContent _specularToggleText = new GUIContent("Specular", "Enable Specular.");
 	static GUIContent _colorAdjustmentToggleText = new GUIContent("Color Adjustment", "Enable material color adjustment.");
-	static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color");
+	static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color & Alpha");
 	static GUIContent _colorAdjustmentHueText = new GUIContent("Hue");
 	static GUIContent _colorAdjustmentSaturationText = new GUIContent("Saturation");
 	static GUIContent _colorAdjustmentBrightnessText = new GUIContent("Brightness");