NathanSweet vor 9 Jahren
Ursprung
Commit
49f2f52f95

+ 4 - 0
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java

@@ -1024,6 +1024,10 @@ public class AnimationState {
 		start, interrupt, end, dispose, complete, event
 	}
 
+	/** The interface which can be implemented to receive TrackEntry events.
+	 * <p>
+	 * See TrackEntry {@link TrackEntry#setListener(AnimationStateListener)} and AnimationState
+	 * {@link AnimationState#addListener(AnimationStateListener)}. */
 	static public interface AnimationStateListener {
 		/** Invoked when this entry has been set as the current entry. */
 		public void start (TrackEntry entry);

+ 1 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java

@@ -94,7 +94,7 @@ public class Bone implements Updatable {
 
 	/** Computes the world transform using the parent bone and the specified local transform. Child bones are not updated.
 	 * <p>
-	 * See <a href="http://esotericsoftware.com/spine-skeleton-manipulation#World-transforms">World transforms</a> in the Spine
+	 * See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
 	 * Runtimes Guide. */
 	public void updateWorldTransform (float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY) {
 		ax = x;

+ 1 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java

@@ -296,7 +296,7 @@ public class Skeleton {
 
 	/** Updates the world transform for each bone and applies all constraints.
 	 * <p>
-	 * See <a href="http://esotericsoftware.com/spine-skeleton-manipulation#World-transforms">World transforms</a> in the Spine
+	 * See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
 	 * Runtimes Guide. */
 	public void updateWorldTransform () {
 		// This partial update avoids computing the world transform for constrained bones when 1) the bone is not updated

+ 1 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/VertexAttachment.java

@@ -56,7 +56,7 @@ public class VertexAttachment extends Attachment {
 	/** Transforms local {@link #getVertices()} to world coordinates. If the slot has {@link Slot#getAttachmentVertices()}, they
 	 * are used to deform the vertices.
 	 * <p>
-	 * See <a href="http://esotericsoftware.com/spine-skeleton-manipulation#World-transforms">World transforms</a> in the Spine
+	 * See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
 	 * Runtimes Guide.
 	 * @param start The index of the first {@link #getVertices()} value to transform. Each vertex has 2 values, x and y.
 	 * @param count The number of world vertex values to output. Must be <= {@link #getWorldVerticesLength()} - <code>start</code>.