spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

NathanSweet 49f2f52f95 Javadocs. преди 9 години
examples 360c1de38f Merge branch 'spine-lua-3.5' into spine-3.5 преди 9 години
spine-as3 b85cf32c33 [starling][as3] Fixed up samples преди 9 години
spine-c f5b2c87cbc Merge branch 'dev' into spine-c-3.5 преди 9 години
spine-cocos2d-objc ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta преди 9 години
spine-cocos2dx ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta преди 9 години
spine-corona c4b732e98d [corona] Updated Corona sample data преди 9 години
spine-csharp e2c870ff0c Formatting. преди 9 години
spine-js 6e4784232f [spine-js] Deprecated, updated README.md преди 9 години
spine-libgdx 49f2f52f95 Javadocs. преди 9 години
spine-love ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta преди 9 години
spine-lua f5aba88921 Merge branch 'master' into dev преди 9 години
spine-monogame f63561085a List explicit Spine editor version that is supported. преди 9 години
spine-sfml 2e04c98b9e [c] Fixed binary loader преди 9 години
spine-starling b85cf32c33 [starling][as3] Fixed up samples преди 9 години
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md преди 9 години
spine-tk2d e360d08d5e Link to new 2D Toolkit website. преди 9 години
spine-ts a8d226b927 Merge remote-tracking branch 'origin/dev' into dev преди 9 години
spine-unity 3bcf399227 [unity] Added some multi-editing support. преди 9 години
spine-xna ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta преди 9 години
.gitignore dfe8e3b826 Refactoring bone transforms. преди 9 години
CMakeLists.txt b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 преди 9 години
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. преди 9 години
README.md 076ed0b401 Update README.md преди 9 години

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Documentation

See the Spine runtime documentation for documentation applicable to all runtimes. See each runtime's README.md for runtime specific documentation.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. However, you may find it more convenient to use the spine-runtimes waffle and spine-editor waffle, which provide a nicer view of the same issue tracker information.

Versioning

The code provided here is continuously under development. Generally the latest Git master source works with the data exported from the latest version of Spine. The Spine version can be frozen at a specific Spine version that matches the Spine Runtimes source being used. Occaisionally the Spine Runtimes are tagged to work with a specific Spine version.