spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

NathanSweet 49f2f52f95 Javadocs. 9 years ago
examples 360c1de38f Merge branch 'spine-lua-3.5' into spine-3.5 9 years ago
spine-as3 b85cf32c33 [starling][as3] Fixed up samples 9 years ago
spine-c f5b2c87cbc Merge branch 'dev' into spine-c-3.5 9 years ago
spine-cocos2d-objc ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta 9 years ago
spine-cocos2dx ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta 9 years ago
spine-corona c4b732e98d [corona] Updated Corona sample data 9 years ago
spine-csharp e2c870ff0c Formatting. 9 years ago
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 years ago
spine-libgdx 49f2f52f95 Javadocs. 9 years ago
spine-love ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta 9 years ago
spine-lua f5aba88921 Merge branch 'master' into dev 9 years ago
spine-monogame f63561085a List explicit Spine editor version that is supported. 9 years ago
spine-sfml 2e04c98b9e [c] Fixed binary loader 9 years ago
spine-starling b85cf32c33 [starling][as3] Fixed up samples 9 years ago
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md 9 years ago
spine-tk2d e360d08d5e Link to new 2D Toolkit website. 9 years ago
spine-ts a8d226b927 Merge remote-tracking branch 'origin/dev' into dev 9 years ago
spine-unity 3bcf399227 [unity] Added some multi-editing support. 9 years ago
spine-xna ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta 9 years ago
.gitignore dfe8e3b826 Refactoring bone transforms. 9 years ago
CMakeLists.txt b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 years ago
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 9 years ago
README.md 076ed0b401 Update README.md 9 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Documentation

See the Spine runtime documentation for documentation applicable to all runtimes. See each runtime's README.md for runtime specific documentation.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. However, you may find it more convenient to use the spine-runtimes waffle and spine-editor waffle, which provide a nicer view of the same issue tracker information.

Versioning

The code provided here is continuously under development. Generally the latest Git master source works with the data exported from the latest version of Spine. The Spine version can be frozen at a specific Spine version that matches the Spine Runtimes source being used. Occaisionally the Spine Runtimes are tagged to work with a specific Spine version.