@@ -681,7 +681,7 @@ public class SpineSpriteShaderGUI : ShaderGUI {
if (emission && !mixedValue) {
EditorGUI.BeginChangeCheck();
-#if UNITY_2018
+#if UNITY_2018_1_OR_NEWER
_materialEditor.TexturePropertyWithHDRColor(_emissionText, _emissionMap, _emissionColor, true);
#else
_materialEditor.TexturePropertyWithHDRColor(_emissionText, _emissionMap, _emissionColor, new ColorPickerHDRConfig(0, 1, 0.01010101f, 3), true);