|
@@ -655,8 +655,8 @@ void _spScaleTimeline_apply(spTimeline *timeline, spSkeleton *skeleton, float la
|
|
bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
|
|
bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
|
|
break;
|
|
break;
|
|
case SP_MIX_BLEND_ADD:
|
|
case SP_MIX_BLEND_ADD:
|
|
- bone->scaleX = (x - bone->data->scaleX) * alpha;
|
|
|
|
- bone->scaleY = (y - bone->data->scaleY) * alpha;
|
|
|
|
|
|
+ bone->scaleX += (x - bone->data->scaleX) * alpha;
|
|
|
|
+ bone->scaleY += (y - bone->data->scaleY) * alpha;
|
|
}
|
|
}
|
|
} else {
|
|
} else {
|
|
switch (blend) {
|
|
switch (blend) {
|
|
@@ -748,7 +748,7 @@ void _spScaleXTimeline_apply(spTimeline *timeline, spSkeleton *skeleton, float l
|
|
bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bx) * alpha;
|
|
bone->scaleX = bx + (ABS(x) * SIGNUM(bx) - bx) * alpha;
|
|
break;
|
|
break;
|
|
case SP_MIX_BLEND_ADD:
|
|
case SP_MIX_BLEND_ADD:
|
|
- bone->scaleX = (x - bone->data->scaleX) * alpha;
|
|
|
|
|
|
+ bone->scaleX += (x - bone->data->scaleX) * alpha;
|
|
}
|
|
}
|
|
} else {
|
|
} else {
|
|
switch (blend) {
|
|
switch (blend) {
|
|
@@ -834,7 +834,7 @@ void _spScaleYTimeline_apply(spTimeline *timeline, spSkeleton *skeleton, float l
|
|
bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
|
|
bone->scaleY = by + (ABS(y) * SIGNUM(by) - by) * alpha;
|
|
break;
|
|
break;
|
|
case SP_MIX_BLEND_ADD:
|
|
case SP_MIX_BLEND_ADD:
|
|
- bone->scaleY = (y - bone->data->scaleY) * alpha;
|
|
|
|
|
|
+ bone->scaleY += (y - bone->data->scaleY) * alpha;
|
|
}
|
|
}
|
|
} else {
|
|
} else {
|
|
switch (blend) {
|
|
switch (blend) {
|
|
@@ -1756,7 +1756,7 @@ void _spDeformTimeline_apply(
|
|
spTimeline *timeline, spSkeleton *skeleton, float lastTime, float time, spEvent **firedEvents,
|
|
spTimeline *timeline, spSkeleton *skeleton, float lastTime, float time, spEvent **firedEvents,
|
|
int *eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
|
int *eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
|
|
int frame, i, vertexCount;
|
|
int frame, i, vertexCount;
|
|
- float percent, frameTime;
|
|
|
|
|
|
+ float percent;
|
|
const float *prevVertices;
|
|
const float *prevVertices;
|
|
const float *nextVertices;
|
|
const float *nextVertices;
|
|
float *frames;
|
|
float *frames;
|
|
@@ -1892,7 +1892,6 @@ void _spDeformTimeline_apply(
|
|
percent = _spDeformTimeline_getCurvePercent(self, time, frame);
|
|
percent = _spDeformTimeline_getCurvePercent(self, time, frame);
|
|
prevVertices = frameVertices[frame];
|
|
prevVertices = frameVertices[frame];
|
|
nextVertices = frameVertices[frame + 1];
|
|
nextVertices = frameVertices[frame + 1];
|
|
- frameTime = frames[frame];
|
|
|
|
|
|
|
|
if (alpha == 1) {
|
|
if (alpha == 1) {
|
|
if (blend == SP_MIX_BLEND_ADD) {
|
|
if (blend == SP_MIX_BLEND_ADD) {
|