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@@ -74,7 +74,7 @@ function SkeletonBounds.new ()
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for i,slot in ipairs(skeleton.slots) do
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for i,slot in ipairs(skeleton.slots) do
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local boundingBox = slot.attachment
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local boundingBox = slot.attachment
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- if boundingBox.type == AttachmentType.boundingbox then
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+ if boundingBox and boundingBox.type == AttachmentType.boundingbox then
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table.insert(boundingBoxes, boundingBox)
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table.insert(boundingBoxes, boundingBox)
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local polygon = {}
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local polygon = {}
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