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@@ -116,8 +116,6 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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drawable.timeScale = 1;
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Skeleton* skeleton = drawable.skeleton;
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- skeleton->setFlipX(false);
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- skeleton->setFlipY(false);
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skeleton->setToSetupPose();
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skeleton->setPosition(320, 590);
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@@ -164,8 +162,6 @@ void goblins (SkeletonData* skeletonData, Atlas* atlas) {
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drawable.timeScale = 1;
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Skeleton* skeleton = drawable.skeleton;
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- skeleton->setFlipX(false);
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- skeleton->setFlipY(false);
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skeleton->setSkin("goblin");
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skeleton->setSlotsToSetupPose();
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@@ -297,8 +293,6 @@ void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
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drawable.timeScale = 1;
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Skeleton* skeleton = drawable.skeleton;
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- skeleton->setFlipX(false);
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- skeleton->setFlipY(false);
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skeleton->setPosition(100, 590);
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skeleton->updateWorldTransform();
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