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[sfml] Fixed C++ sample.

badlogic 7 年之前
父节点
当前提交
5917c25961
共有 1 个文件被更改,包括 0 次插入6 次删除
  1. 0 6
      spine-sfml/cpp/example/main.cpp

+ 0 - 6
spine-sfml/cpp/example/main.cpp

@@ -116,8 +116,6 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
 	drawable.timeScale = 1;
 
 	Skeleton* skeleton = drawable.skeleton;
-	skeleton->setFlipX(false);
-	skeleton->setFlipY(false);
 	skeleton->setToSetupPose();
 
 	skeleton->setPosition(320, 590);
@@ -164,8 +162,6 @@ void goblins (SkeletonData* skeletonData, Atlas* atlas) {
 	drawable.timeScale = 1;
 
 	Skeleton* skeleton = drawable.skeleton;
-	skeleton->setFlipX(false);
-	skeleton->setFlipY(false);
 	skeleton->setSkin("goblin");
 	skeleton->setSlotsToSetupPose();
 
@@ -297,8 +293,6 @@ void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
 	drawable.timeScale = 1;
 
 	Skeleton* skeleton = drawable.skeleton;
-	skeleton->setFlipX(false);
-	skeleton->setFlipY(false);
 
 	skeleton->setPosition(100, 590);
 	skeleton->updateWorldTransform();