@@ -55,8 +55,8 @@ var TurbulenzEngine = WebGLTurbulenzEngine.create({canvas: canvas});
var graphicsDevice = TurbulenzEngine.createGraphicsDevice({});
var draw2D = Draw2D.create({graphicsDevice: graphicsDevice});
-//load("spineboy", 0.6);
-load("hero", 1);
+load("spineboy", 0.6);
+//load("hero", 1);
//load("goblins", 1);
var atlas;