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@@ -37,7 +37,7 @@ namespace Spine.Unity.Editor {
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using Event = UnityEngine.Event;
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[CustomEditor(typeof(PointFollower)), CanEditMultipleObjects]
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- public class PointFollowerEditor : Editor {
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+ public class PointFollowerInspector : Editor {
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SerializedProperty slotName, pointAttachmentName, skeletonRenderer, followZPosition, followBoneRotation, followSkeletonFlip;
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PointFollower targetPointFollower;
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bool needsReset;
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