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@@ -303,12 +303,14 @@ namespace Spine.Unity.Playables {
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if (toAnimation != null)
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toAnimation.Apply(skeleton, 0, toClipTime, clipData.loop, null, 1f, MixBlend.Setup, MixDirection.In);
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}
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- skeleton.UpdateWorldTransform();
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- if (skeletonAnimation)
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+ if (skeletonAnimation) {
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+ skeletonAnimation.Update(0);
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skeletonAnimation.LateUpdate();
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- else if (skeletonGraphic)
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+ } else if (skeletonGraphic) {
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+ skeletonGraphic.Update(0);
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skeletonGraphic.LateUpdate();
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+ }
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}
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// Do nothing outside of the first clip and the last clip.
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