@@ -303,12 +303,14 @@ namespace Spine.Unity.Playables {
if (toAnimation != null)
toAnimation.Apply(skeleton, 0, toClipTime, clipData.loop, null, 1f, MixBlend.Setup, MixDirection.In);
}
- skeleton.UpdateWorldTransform();
- if (skeletonAnimation)
+ if (skeletonAnimation) {
+ skeletonAnimation.Update(0);
skeletonAnimation.LateUpdate();
- else if (skeletonGraphic)
+ } else if (skeletonGraphic) {
+ skeletonGraphic.Update(0);
skeletonGraphic.LateUpdate();
+ }
// Do nothing outside of the first clip and the last clip.