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Swapped light, dark.

Nathan Sweet 8 年之前
父节点
当前提交
6e97b7e75f

+ 2 - 2
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java

@@ -206,7 +206,7 @@ public class SkeletonRenderer implements Disposable {
 				}
 
 				if (clipper.isClipping()) {
-					clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, 0, c, false);
+					clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, c, 0, false);
 					FloatArray clippedVertices = clipper.getClippedVertices();
 					ShortArray clippedTriangles = clipper.getClippedTriangles();
 					batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
@@ -314,7 +314,7 @@ public class SkeletonRenderer implements Disposable {
 				}
 
 				if (clipper.isClipping()) {
-					clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, dark, light, true);
+					clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, light, dark, true);
 					FloatArray clippedVertices = clipper.getClippedVertices();
 					ShortArray clippedTriangles = clipper.getClippedTriangles();
 					batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,

+ 1 - 1
spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonClipping.java

@@ -76,7 +76,7 @@ public class SkeletonClipping {
 	}
 
 	public void clipTriangles (float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float uvs[],
-		float dark, float light, boolean twoColor) {
+		float light, float dark, boolean twoColor) {
 
 		Clipper clipper = this.clipper;
 		FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;