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[godot] Minor clean-up of example scenes.

Mario Zechner 3 years ago
parent
commit
70b40bcd3d

+ 2 - 0
spine-godot/README.md

@@ -2,6 +2,8 @@
 
 The spine-godot runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Godot](https://godotengine.org/). spine-godot is based on [spine-cpp](../spine-cpp).
 
+# See the [spine-godot documentation](http://esotericsoftware.com/spine-godot]) for in-depth information.
+
 ## Licensing
 
 You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

+ 1 - 1
spine-godot/example/examples/08-animation-player/animation-player.tscn

@@ -1843,7 +1843,7 @@ tracks/3/keys = {
 "values": [ 0.5 ]
 }
 
-[node name="Node2D2" type="Node2D"]
+[node name="Node2D" type="Node2D"]
 script = ExtResource( 2 )
 
 [node name="Spineboy" type="SpineSprite" parent="."]

+ 0 - 19
spine-godot/example/examples/11-bone-node/bone-node.gd

@@ -1,19 +0,0 @@
-extends Node2D
-
-onready var spineboy = $SpineSprite
-onready var center_bone = $SpineSprite/HoverboardCenterBone
-onready var center_ray = $SpineSprite/HoverboardCenterBone/RayCast2D
-onready var target_bone = $SpineSprite/HoverboardTargetBone
-onready var target_ray = $SpineSprite/HoverboardTargetBone/RayCast2D
-
-func _ready():
-	spineboy.get_animation_state().set_animation("hoverboard", true, 0)
-
-func _process(delta):
-	if target_ray.is_colliding():
-		target_bone.global_position.y = target_ray.get_collision_point().y - 50
-	if center_ray.is_colliding():
-		center_bone.global_position.y = center_ray.get_collision_point().y - 50
-
-	spineboy.global_position.x += delta * 150;
-	spineboy.global_position.y = center_bone.global_position.y

+ 0 - 50
spine-godot/example/examples/11-bone-node/bone-node.tscn

@@ -1,50 +0,0 @@
-[gd_scene load_steps=3 format=2]
-
-[ext_resource path="res://examples/11-bone-node/bone-node.gd" type="Script" id=1]
-[ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=2]
-
-[node name="Node2D" type="Node2D"]
-script = ExtResource( 1 )
-
-[node name="SpineSprite" type="SpineSprite" parent="."]
-position = Vector2( 8, 553 )
-scale = Vector2( 0.278096, 0.278096 )
-skeleton_data_res = ExtResource( 2 )
-preview_animation = "hoverboard"
-preview_frame = true
-preview_time = 0.0
-
-[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
-show_behind_parent = true
-bone_name = "hoverboard-controller"
-bone_mode = 1
-
-[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"]
-enabled = true
-cast_to = Vector2( 0, 1000 )
-
-[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
-show_behind_parent = true
-position = Vector2( 262.499, 0 )
-rotation = -0.000872665
-bone_name = "board-ik"
-bone_mode = 1
-
-[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"]
-enabled = true
-cast_to = Vector2( 0, 1000 )
-
-[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
-show_behind_parent = true
-position = Vector2( 0, -169.006 )
-rotation = -0.000872665
-bone_name = "hip"
-bone_mode = 1
-
-[node name="Polygon2D" type="Polygon2D" parent="."]
-polygon = PoolVector2Array( 0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596 )
-
-[node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"]
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"]
-polygon = PoolVector2Array( 3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596 )