|
@@ -1,50 +0,0 @@
|
|
-[gd_scene load_steps=3 format=2]
|
|
|
|
-
|
|
|
|
-[ext_resource path="res://examples/11-bone-node/bone-node.gd" type="Script" id=1]
|
|
|
|
-[ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=2]
|
|
|
|
-
|
|
|
|
-[node name="Node2D" type="Node2D"]
|
|
|
|
-script = ExtResource( 1 )
|
|
|
|
-
|
|
|
|
-[node name="SpineSprite" type="SpineSprite" parent="."]
|
|
|
|
-position = Vector2( 8, 553 )
|
|
|
|
-scale = Vector2( 0.278096, 0.278096 )
|
|
|
|
-skeleton_data_res = ExtResource( 2 )
|
|
|
|
-preview_animation = "hoverboard"
|
|
|
|
-preview_frame = true
|
|
|
|
-preview_time = 0.0
|
|
|
|
-
|
|
|
|
-[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
|
|
|
|
-show_behind_parent = true
|
|
|
|
-bone_name = "hoverboard-controller"
|
|
|
|
-bone_mode = 1
|
|
|
|
-
|
|
|
|
-[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"]
|
|
|
|
-enabled = true
|
|
|
|
-cast_to = Vector2( 0, 1000 )
|
|
|
|
-
|
|
|
|
-[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
|
|
|
|
-show_behind_parent = true
|
|
|
|
-position = Vector2( 262.499, 0 )
|
|
|
|
-rotation = -0.000872665
|
|
|
|
-bone_name = "board-ik"
|
|
|
|
-bone_mode = 1
|
|
|
|
-
|
|
|
|
-[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"]
|
|
|
|
-enabled = true
|
|
|
|
-cast_to = Vector2( 0, 1000 )
|
|
|
|
-
|
|
|
|
-[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
|
|
|
|
-show_behind_parent = true
|
|
|
|
-position = Vector2( 0, -169.006 )
|
|
|
|
-rotation = -0.000872665
|
|
|
|
-bone_name = "hip"
|
|
|
|
-bone_mode = 1
|
|
|
|
-
|
|
|
|
-[node name="Polygon2D" type="Polygon2D" parent="."]
|
|
|
|
-polygon = PoolVector2Array( 0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596 )
|
|
|
|
-
|
|
|
|
-[node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"]
|
|
|
|
-
|
|
|
|
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"]
|
|
|
|
-polygon = PoolVector2Array( 3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596 )
|
|
|