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[godot] Minor clean-up of example scenes.

Mario Zechner 3 năm trước cách đây
mục cha
commit
70b40bcd3d

+ 2 - 0
spine-godot/README.md

@@ -2,6 +2,8 @@
 
 
 The spine-godot runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Godot](https://godotengine.org/). spine-godot is based on [spine-cpp](../spine-cpp).
 The spine-godot runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Godot](https://godotengine.org/). spine-godot is based on [spine-cpp](../spine-cpp).
 
 
+# See the [spine-godot documentation](http://esotericsoftware.com/spine-godot]) for in-depth information.
+
 ## Licensing
 ## Licensing
 
 
 You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

+ 1 - 1
spine-godot/example/examples/08-animation-player/animation-player.tscn

@@ -1843,7 +1843,7 @@ tracks/3/keys = {
 "values": [ 0.5 ]
 "values": [ 0.5 ]
 }
 }
 
 
-[node name="Node2D2" type="Node2D"]
+[node name="Node2D" type="Node2D"]
 script = ExtResource( 2 )
 script = ExtResource( 2 )
 
 
 [node name="Spineboy" type="SpineSprite" parent="."]
 [node name="Spineboy" type="SpineSprite" parent="."]

+ 0 - 19
spine-godot/example/examples/11-bone-node/bone-node.gd

@@ -1,19 +0,0 @@
-extends Node2D
-
-onready var spineboy = $SpineSprite
-onready var center_bone = $SpineSprite/HoverboardCenterBone
-onready var center_ray = $SpineSprite/HoverboardCenterBone/RayCast2D
-onready var target_bone = $SpineSprite/HoverboardTargetBone
-onready var target_ray = $SpineSprite/HoverboardTargetBone/RayCast2D
-
-func _ready():
-	spineboy.get_animation_state().set_animation("hoverboard", true, 0)
-
-func _process(delta):
-	if target_ray.is_colliding():
-		target_bone.global_position.y = target_ray.get_collision_point().y - 50
-	if center_ray.is_colliding():
-		center_bone.global_position.y = center_ray.get_collision_point().y - 50
-
-	spineboy.global_position.x += delta * 150;
-	spineboy.global_position.y = center_bone.global_position.y

+ 0 - 50
spine-godot/example/examples/11-bone-node/bone-node.tscn

@@ -1,50 +0,0 @@
-[gd_scene load_steps=3 format=2]
-
-[ext_resource path="res://examples/11-bone-node/bone-node.gd" type="Script" id=1]
-[ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=2]
-
-[node name="Node2D" type="Node2D"]
-script = ExtResource( 1 )
-
-[node name="SpineSprite" type="SpineSprite" parent="."]
-position = Vector2( 8, 553 )
-scale = Vector2( 0.278096, 0.278096 )
-skeleton_data_res = ExtResource( 2 )
-preview_animation = "hoverboard"
-preview_frame = true
-preview_time = 0.0
-
-[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
-show_behind_parent = true
-bone_name = "hoverboard-controller"
-bone_mode = 1
-
-[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"]
-enabled = true
-cast_to = Vector2( 0, 1000 )
-
-[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
-show_behind_parent = true
-position = Vector2( 262.499, 0 )
-rotation = -0.000872665
-bone_name = "board-ik"
-bone_mode = 1
-
-[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"]
-enabled = true
-cast_to = Vector2( 0, 1000 )
-
-[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
-show_behind_parent = true
-position = Vector2( 0, -169.006 )
-rotation = -0.000872665
-bone_name = "hip"
-bone_mode = 1
-
-[node name="Polygon2D" type="Polygon2D" parent="."]
-polygon = PoolVector2Array( 0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596 )
-
-[node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"]
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"]
-polygon = PoolVector2Array( 3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596 )