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Fixed scale.

NathanSweet 12 years ago
parent
commit
71a8751794
1 changed files with 2 additions and 2 deletions
  1. 2 2
      spine-csharp/src/Attachments/RegionAttachment.cs

+ 2 - 2
spine-csharp/src/Attachments/RegionAttachment.cs

@@ -95,9 +95,9 @@ namespace Spine {
 			float scaleX = ScaleX;
 			float scaleY = ScaleY;
 			float regionScaleX = width / RegionOriginalWidth * scaleX;
-			float regionScaleY = height / RegionOriginalHeight * scaleX;
+			float regionScaleY = height / RegionOriginalHeight * scaleY;
 			float localX = -width / 2 * scaleX + RegionOffsetX * regionScaleX;
-			float localY = -height / 2 * scaleX + RegionOffsetY * regionScaleY;
+			float localY = -height / 2 * scaleY + RegionOffsetY * regionScaleY;
 			float localX2 = localX + RegionWidth * regionScaleX;
 			float localY2 = localY + RegionHeight * regionScaleY;
 			float radians = Rotation * (float)Math.PI / 180;