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@@ -95,9 +95,9 @@ namespace Spine {
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float scaleX = ScaleX;
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float scaleY = ScaleY;
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float regionScaleX = width / RegionOriginalWidth * scaleX;
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- float regionScaleY = height / RegionOriginalHeight * scaleX;
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+ float regionScaleY = height / RegionOriginalHeight * scaleY;
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float localX = -width / 2 * scaleX + RegionOffsetX * regionScaleX;
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- float localY = -height / 2 * scaleX + RegionOffsetY * regionScaleY;
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+ float localY = -height / 2 * scaleY + RegionOffsetY * regionScaleY;
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float localX2 = localX + RegionWidth * regionScaleX;
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float localY2 = localY + RegionHeight * regionScaleY;
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float radians = Rotation * (float)Math.PI / 180;
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