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[cocos2dx] Fix CMake iOS build.

Mario Zechner il y a 3 ans
Parent
commit
7617c30eda

+ 7 - 2
spine-cocos2dx/example/CMakeLists.txt

@@ -128,6 +128,11 @@ endif()
 # Link the spine-cpp and spine-cocos2dx library to the app
 target_link_libraries(${APP_NAME} spine-cpp spine-cocos2dx)
 
+# Manually link to libz on iOS, the cocos2d-x build only pulls in libz.tbd
+if(IOS)    
+    target_link_libraries(${APP_NAME} z)
+endif()
+
 target_link_libraries(${APP_NAME} cocos2d)
 target_include_directories(${APP_NAME}
         PRIVATE ${GAME_INCLUDE}
@@ -140,9 +145,9 @@ if(APPLE)
     set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
 
     if(MACOSX)
-        set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
+        set_xcode_property(${APP_NAME} INFOPLIST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
     elseif(IOS)
-        set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist")
+        set_xcode_property(${APP_NAME} INFOPLIST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist")
         set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
     endif()
 

+ 39 - 30
spine-cocos2dx/example/proj.ios_mac/mac/Info.plist

@@ -2,35 +2,44 @@
 <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
 <plist version="1.0">
 <dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>en</string>
-	<key>CFBundleExecutable</key>
-	<string>${EXECUTABLE_NAME}</string>
-	<key>CFBundleIconFile</key>
-	<string>Icon</string>
-	<key>CFBundleIdentifier</key>
-	<string>com.esotericsoftware.spine</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>${PRODUCT_NAME}</string>
-	<key>CFBundlePackageType</key>
-	<string>APPL</string>
-	<key>CFBundleShortVersionString</key>
-	<string>1.0</string>
-	<key>CFBundleSignature</key>
-	<string>????</string>
-	<key>CFBundleVersion</key>
-	<string>1</string>
-	<key>LSApplicationCategoryType</key>
-	<string>public.app-category.games</string>
-	<key>LSMinimumSystemVersion</key>
-	<string>${MACOSX_DEPLOYMENT_TARGET}</string>
-	<key>NSHumanReadableCopyright</key>
-	<string>Copyright © 2013. All rights reserved.</string>
-	<key>NSMainNibFile</key>
-	<string>MainMenu</string>
-	<key>NSPrincipalClass</key>
-	<string>NSApplication</string>
+    <key>CFBundleDevelopmentRegion</key>
+    <string>English</string>
+    <key>CFBundleDisplayName</key>
+    <string>${PROJECT_NAME}</string>
+    <key>CFBundleExecutable</key>
+    <string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
+    <key>CFBundleIconFile</key>
+    <string>Icon-57.png</string>
+    <key>CFBundleIdentifier</key>
+    <string>com.esotericsoftware.spine</string>
+    <key>CFBundleInfoDictionaryVersion</key>
+    <string>6.0</string>
+    <key>CFBundleName</key>
+    <string>${PROJECT_NAME}</string>
+    <key>CFBundleShortVersionString</key>
+    <string>1.0</string>
+    <key>CFBundlePackageType</key>
+    <string>APPL</string>
+    <key>CFBundleSignature</key>
+    <string>????</string>
+    <key>CFBundleVersion</key>
+    <string>1</string>
+    <key>LSRequiresIPhoneOS</key>
+    <true/>
+    <key>UIAppFonts</key>
+    <array/>
+    <key>UILaunchStoryboardName</key>
+    <string>LaunchScreen</string>
+    <key>UIPrerenderedIcon</key>
+    <true/>
+    <key>UIStatusBarHidden</key>
+    <true/>
+    <key>UISupportedInterfaceOrientations</key>
+    <array>
+        <string>UIInterfaceOrientationLandscapeRight</string>
+        <string>UIInterfaceOrientationLandscapeLeft</string>
+    </array>
+    <key>NSHumanReadableCopyright</key>
+    <string>Copyright © 2019. All rights reserved.</string>
 </dict>
 </plist>