spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 7617c30eda [cocos2dx] Fix CMake iOS build. 3 年之前
.github 8797e3c152 [ts] Update GH Action Node version. 3 年之前
examples 8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 3 年之前
formatters 2022713bd2 [c][cpp] Formatter pass. 3 年之前
spine-c 8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 3 年之前
spine-cocos2d-objc 8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 3 年之前
spine-cocos2dx 7617c30eda [cocos2dx] Fix CMake iOS build. 3 年之前
spine-cpp 2022713bd2 [c][cpp] Formatter pass. 3 年之前
spine-csharp 5a95f90c67 Merge branch '4.0' into 4.1-beta 3 年之前
spine-libgdx 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 3 年之前
spine-monogame 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 3 年之前
spine-sfml 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 3 年之前
spine-ts 58c950c6be [ts] Release 4.1.15 3 年之前
spine-ue4 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 3 年之前
spine-unity 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 3 年之前
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 年之前
.git-blame-ignore-revs b1305cf9b0 Added .git-blame-ignore-revs. 3 年之前
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 年之前
.gitignore a963642e47 [cocos2dx] Unify example to single project for both cocos2d-x v3 and v4 3 年之前
CHANGELOG.md 82b607d738 [ts] Remove player editor, fix embedding examples, clean-up threejs example. 3 年之前
CMakeLists.txt 8d5893fde7 [cpp][cocos2dx] Remove cocos2d from root CMakeLists.txt 3 年之前
LICENSE 86a529d01c Updated LICENSE. 6 年之前
README.md 849e9acc7e Updated READMEs. 6 年之前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.